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MacroLibX/src/renderer/images/texture_manager.h

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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* texture_manager.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 00:56:15 by maldavid #+# #+# */
/* Updated: 2024/01/11 01:49:12 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_TEXTURE_MANAGER__
#define __MLX_TEXTURE_MANAGER__
#include <unordered_set>
#include <renderer/images/texture_descriptor.h>
#include <core/profiler.h>
#include <utility>
namespace mlx
{
class TextureManager
{
public:
TextureManager() = default;
inline void clear() { _texture_descriptors.clear(); }
inline std::pair<DrawableResource*, bool> registerTexture(Texture* texture, int x, int y)
{
MLX_PROFILE_FUNCTION();
auto res = _texture_descriptors.emplace(texture, x, y);
return std::make_pair(static_cast<DrawableResource*>(&const_cast<TextureRenderDescriptor&>(*res.first)), res.second);
}
~TextureManager() = default;
private:
std::unordered_set<TextureRenderDescriptor> _texture_descriptors;
};
}
#endif