new text management, texts and textures are on the same level, new texture rendering management, fixing issues

This commit is contained in:
Kbz-8
2024-01-11 05:23:16 +01:00
parent c485f039fb
commit 34bdb740c2
42 changed files with 721 additions and 434 deletions

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@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/03/31 18:03:35 by maldavid #+# #+# */
/* Updated: 2024/01/10 18:28:11 by maldavid ### ########.fr */
/* Updated: 2024/01/11 01:20:29 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -126,7 +126,7 @@ namespace mlx
#endif
}
void Texture::render(Renderer& renderer, int x, int y)
void Texture::render(std::array<VkDescriptorSet, 2>& sets, Renderer& renderer, int x, int y)
{
MLX_PROFILE_FUNCTION();
if(_has_been_modified)
@@ -135,11 +135,19 @@ namespace mlx
Image::copyFromBuffer(*_buf_map);
_has_been_modified = false;
}
if(!_set.isInit())
_set = renderer.getFragDescriptorSet().duplicate();
if(getLayout() != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
transitionLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
if(!_has_set_been_updated)
updateSet(0);
auto cmd = renderer.getActiveCmdBuffer();
_vbo.bind(renderer);
_ibo.bind(renderer);
glm::vec2 translate(x, y);
vkCmdPushConstants(cmd.get(), renderer.getPipeline().getPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(translate), &translate);
sets[1] = _set.get();
vkCmdBindDescriptorSets(renderer.getActiveCmdBuffer().get(), VK_PIPELINE_BIND_POINT_GRAPHICS, renderer.getPipeline().getPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
vkCmdDrawIndexed(cmd.get(), static_cast<uint32_t>(_ibo.getSize() / sizeof(uint16_t)), 1, 0, 0, 0);
}

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@@ -6,7 +6,7 @@
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/03/08 02:24:58 by maldavid #+# #+# */
/* Updated: 2023/12/23 18:49:12 by kbz_8 ### ########.fr */
/* Updated: 2024/01/11 01:18:25 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
@@ -26,13 +26,13 @@
namespace mlx
{
class Texture : public Image
class Texture : public Image
{
public:
Texture() = default;
void create(uint8_t* pixels, uint32_t width, uint32_t height, VkFormat format, const char* name, bool dedicated_memory = false);
void render(class Renderer& renderer, int x, int y);
void render(std::array<VkDescriptorSet, 2>& sets, class Renderer& renderer, int x, int y);
void destroy() noexcept override;
void setPixel(int x, int y, uint32_t color) noexcept;
@@ -40,9 +40,9 @@ namespace mlx
inline void setDescriptor(DescriptorSet&& set) noexcept { _set = set; }
inline VkDescriptorSet getSet() noexcept { return _set.isInit() ? _set.get() : VK_NULL_HANDLE; }
inline void updateSet(int binding) noexcept { _set.writeDescriptor(binding, *this); _has_been_updated = true; }
inline bool hasBeenUpdated() const noexcept { return _has_been_updated; }
inline constexpr void resetUpdate() noexcept { _has_been_updated = false; }
inline void updateSet(int binding) noexcept { _set.writeDescriptor(binding, *this); _has_set_been_updated = true; }
inline bool hasBeenUpdated() const noexcept { return _has_set_been_updated; }
inline constexpr void resetUpdate() noexcept { _has_set_been_updated = false; }
~Texture() = default;
@@ -60,20 +60,10 @@ namespace mlx
std::optional<Buffer> _buf_map = std::nullopt;
void* _map = nullptr;
bool _has_been_modified = false;
bool _has_been_updated = false;
bool _has_set_been_updated = false;
};
Texture stbTextureLoad(std::filesystem::path file, int* w, int* h);
struct TextureRenderData
{
Texture* texture;
int x;
int y;
TextureRenderData(Texture* _texture, int _x, int _y) : texture(_texture), x(_x), y(_y) {}
bool operator==(const TextureRenderData& rhs) const { return texture == rhs.texture && x == rhs.x && y == rhs.y; }
};
}
#endif

59
src/renderer/images/texture_descriptor.h git.filemode.normal_file
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@@ -0,0 +1,59 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* texture_descriptor.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 01:00:13 by maldavid #+# #+# */
/* Updated: 2024/01/11 01:21:52 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_TEXTURE_DESCRIPTOR__
#define __MLX_TEXTURE_DESCRIPTOR__
#include <renderer/images/texture.h>
#include <renderer/core/drawable_resource.h>
#include <utils/combine_hash.h>
namespace mlx
{
struct TextureRenderDescriptor : public DrawableResource
{
Texture* texture;
int x;
int y;
TextureRenderDescriptor(Texture* _texture, int _x, int _y) : texture(_texture), x(_x), y(_y) {}
inline bool operator==(const TextureRenderDescriptor& rhs) const { return texture == rhs.texture && x == rhs.x && y == rhs.y; }
inline void render(std::array<VkDescriptorSet, 2>& sets, class Renderer& renderer) override
{
if(!texture->isInit())
return;
texture->render(sets, renderer, x, y);
}
inline void resetUpdate() override
{
if(!texture->isInit())
return;
texture->resetUpdate();
}
};
}
namespace std
{
template <>
struct hash<mlx::TextureRenderDescriptor>
{
std::size_t operator()(const mlx::TextureRenderDescriptor& d) const noexcept
{
std::size_t hash = 0;
mlx::hashCombine(hash, d.texture, d.x, d.y);
return hash;
}
};
}
#endif

43
src/renderer/images/texture_manager.h git.filemode.normal_file
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@@ -0,0 +1,43 @@
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* texture_manager.h :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: maldavid <kbz_8.dev@akel-engine.com> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2024/01/11 00:56:15 by maldavid #+# #+# */
/* Updated: 2024/01/11 01:49:12 by maldavid ### ########.fr */
/* */
/* ************************************************************************** */
#ifndef __MLX_TEXTURE_MANAGER__
#define __MLX_TEXTURE_MANAGER__
#include <unordered_set>
#include <renderer/images/texture_descriptor.h>
#include <core/profiler.h>
#include <utility>
namespace mlx
{
class TextureManager
{
public:
TextureManager() = default;
inline void clear() { _texture_descriptors.clear(); }
inline std::pair<DrawableResource*, bool> registerTexture(Texture* texture, int x, int y)
{
MLX_PROFILE_FUNCTION();
auto res = _texture_descriptors.emplace(texture, x, y);
return std::make_pair(static_cast<DrawableResource*>(&const_cast<TextureRenderDescriptor&>(*res.first)), res.second);
}
~TextureManager() = default;
private:
std::unordered_set<TextureRenderDescriptor> _texture_descriptors;
};
}
#endif