mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-12 15:13:34 +00:00
better naming and removed todo🤓
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@@ -47,7 +47,7 @@ namespace mlx
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int m_id;
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int m_id;
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bool m_has_window;
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bool m_has_window;
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bool m_putpixel_called = false;
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bool m_pixelput_called = false;
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};
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};
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}
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}
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@@ -9,8 +9,7 @@ namespace mlx
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p_scene->ResetSprites();
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p_scene->ResetSprites();
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m_put_pixel_manager.ResetRenderData();
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m_put_pixel_manager.ResetRenderData();
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m_draw_layer = 0;
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m_draw_layer = 0;
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m_putpixel_called = false;
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m_pixelput_called = false;
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// PixelPut(0, 0, 0x00000000); // bozoman solution FIXME
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}
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}
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void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
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void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept
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@@ -19,7 +18,7 @@ namespace mlx
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NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color);
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NonOwningPtr<Texture> texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color);
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if(texture)
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if(texture)
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{
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{
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m_putpixel_called = true;
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m_pixelput_called = true;
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
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new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f });
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}
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}
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@@ -43,10 +42,10 @@ namespace mlx
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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Sprite& new_sprite = p_scene->CreateSprite(texture);
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new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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new_sprite.SetPosition(Vec2f{ static_cast<float>(x), static_cast<float>(y) });
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if (m_putpixel_called)
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if(m_pixelput_called)
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{
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{
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m_draw_layer++;
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m_draw_layer++;
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m_putpixel_called = false;
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m_pixelput_called = false;
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}
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}
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}
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}
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))
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