diff --git a/runtime/Includes/Core/Graphics.h b/runtime/Includes/Core/Graphics.h index e338694..8593523 100644 --- a/runtime/Includes/Core/Graphics.h +++ b/runtime/Includes/Core/Graphics.h @@ -47,7 +47,7 @@ namespace mlx int m_id; bool m_has_window; - bool m_putpixel_called = false; + bool m_pixelput_called = false; }; } diff --git a/runtime/Includes/Core/Graphics.inl b/runtime/Includes/Core/Graphics.inl index 2c43035..f4386a0 100644 --- a/runtime/Includes/Core/Graphics.inl +++ b/runtime/Includes/Core/Graphics.inl @@ -9,8 +9,7 @@ namespace mlx p_scene->ResetSprites(); m_put_pixel_manager.ResetRenderData(); m_draw_layer = 0; - m_putpixel_called = false; - // PixelPut(0, 0, 0x00000000); // bozoman solution FIXME + m_pixelput_called = false; } void GraphicsSupport::PixelPut(int x, int y, std::uint32_t color) noexcept @@ -19,7 +18,7 @@ namespace mlx NonOwningPtr texture = m_put_pixel_manager.DrawPixel(x, y, m_draw_layer, color); if(texture) { - m_putpixel_called = true; + m_pixelput_called = true; Sprite& new_sprite = p_scene->CreateSprite(texture); new_sprite.SetPosition(Vec2f{ 0.0f, 0.0f }); } @@ -43,10 +42,10 @@ namespace mlx Sprite& new_sprite = p_scene->CreateSprite(texture); new_sprite.SetPosition(Vec2f{ static_cast(x), static_cast(y) }); - if (m_putpixel_called) + if(m_pixelput_called) { m_draw_layer++; - m_putpixel_called = false; + m_pixelput_called = false; } } else if(!p_scene->IsTextureAtGivenDrawLayer(texture, m_draw_layer))