mirror of
https://github.com/seekrs/MacroLibX.git
synced 2026-01-11 22:53:34 +00:00
fixing things
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@@ -100,9 +100,9 @@ namespace mlx
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for(auto& drawable : drawables)
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{
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// Check every textures and update modified ones to GPU before starting the render pass
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drawable->Update(cmd);
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if(!drawable->IsSetInit())
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drawable->UpdateDescriptorSet(p_texture_set);
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drawable->Update(cmd);
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}
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m_pipeline.BindPipeline(cmd, 0, {});
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@@ -21,6 +21,7 @@ namespace mlx
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void RenderPasses::Pass(Scene& scene, Renderer& renderer, const Vec4f& clear_color)
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{
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bool force_render = false;
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if(!m_main_render_texture.IsInit())
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{
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VkExtent2D extent;
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@@ -34,11 +35,15 @@ namespace mlx
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m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM, false, {});
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#endif
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m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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force_render = true;
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}
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if(scene.HasSceneChanged() || force_render)
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{
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m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), clear_color);
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m_2Dpass.Pass(scene, renderer, m_main_render_texture);
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}
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m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), clear_color);
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m_2Dpass.Pass(scene, renderer, m_main_render_texture);
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m_final.Pass(scene, renderer, m_main_render_texture, p_render_target);
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scene.ResetChangeChecker();
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}
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void RenderPasses::Destroy()
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