Files
MacroLibX/runtime/Sources/Renderer/RenderPasses/Passes.cpp
2025-01-07 01:20:26 +01:00

56 lines
1.7 KiB
C++

#include <PreCompiled.h>
#include <Renderer/RenderPasses/Passes.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
namespace mlx
{
void RenderPasses::Init(NonOwningPtr<class Texture> render_target)
{
p_render_target = render_target;
m_2Dpass.Init();
m_final.Init();
func::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode)
m_main_render_texture.Destroy();
};
EventBus::RegisterListener({ functor, "mlx_render_passes" });
}
void RenderPasses::Pass(Scene& scene, Renderer& renderer, const Vec4f& clear_color)
{
bool force_render = false;
if(!m_main_render_texture.IsInit())
{
VkExtent2D extent;
if(p_render_target)
extent = VkExtent2D{ .width = p_render_target->GetWidth(), .height = p_render_target->GetHeight() };
else
extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
#ifdef DEBUG
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM, false, "mlx_renderpasses_target");
#else
m_main_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM, false, {});
#endif
m_main_render_texture.TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
force_render = true;
}
if(scene.HasSceneChanged() || force_render)
{
m_main_render_texture.Clear(renderer.GetActiveCommandBuffer(), clear_color);
m_2Dpass.Pass(scene, renderer, m_main_render_texture);
}
m_final.Pass(scene, renderer, m_main_render_texture, p_render_target);
scene.ResetChangeChecker();
}
void RenderPasses::Destroy()
{
m_2Dpass.Destroy();
m_final.Destroy();
m_main_render_texture.Destroy();
}
}