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working on texts and fonts
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47
runtime/Includes/Graphics/Drawable.h
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47
runtime/Includes/Graphics/Drawable.h
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#ifndef __MLX_DRAWABLE__
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#define __MLX_DRAWABLE__
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#include <Graphics/Enums.h>
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namespace mlx
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{
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class Drawable
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{
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friend class Render2DPass;
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public:
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inline Drawable(DrawableType type) : m_type(type) {}
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inline void SetColor(Vec4f color) noexcept { m_color = color; }
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inline void SetPosition(Vec2f position) noexcept { m_position = position; }
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inline virtual void Update([[maybe_unused]] VkCommandBuffer cmd) {}
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[[nodiscard]] MLX_FORCEINLINE const Vec4f& GetColor() const noexcept { return m_color; }
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[[nodiscard]] MLX_FORCEINLINE const Vec2f& GetPosition() const noexcept { return m_position; }
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[[nodiscard]] MLX_FORCEINLINE std::shared_ptr<Mesh> GetMesh() const { return p_mesh; }
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[[nodiscard]] MLX_FORCEINLINE DrawableType GetType() const noexcept { return m_type; }
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inline virtual ~Drawable() { if(p_set) p_set->ReturnDescriptorSetToPool(); }
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protected:
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[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
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[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set ? p_set->GetSet(frame_index) : VK_NULL_HANDLE; }
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inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
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{
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
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}
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virtual void Bind(std::size_t frame_index, VkCommandBuffer cmd) = 0;
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protected:
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std::shared_ptr<DescriptorSet> p_set;
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std::shared_ptr<Mesh> p_mesh;
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Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
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Vec2f m_position = Vec2f{ 0.0f, 0.0f };
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DrawableType m_type;
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};
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}
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#endif
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