Files
42_vox/Application/Noise.h

45 lines
1.4 KiB
C++

#ifndef NOISE_H
#define NOISE_H
#include <ScopMaths.h>
#include <Chunk.h>
#include <array>
#include <random>
#define NOISE_SIZE 512
class Noise
{
public:
Noise(const std::uint32_t seed = 42, float frequency = 0.045f, float amplitude = 0.80f, int octaves = 4, float lacunarity = 2.0f, float persistance = 0.7f, int redistribution = 4, float compensatory_factor = 1.2f);
[[nodiscard]] std::array<std::uint32_t, CHUNK_SIZE.y> GetHeight(Scop::Vec2i pos);
[[nodiscard]] const int Perlin2D(int x, int y) noexcept;
[[nodiscard]] const int Perlin3D(int x, int y, int z) noexcept;
~Noise() = default;
private:
std::mt19937 m_seed;
std::array<int, NOISE_SIZE> perms;
const float c_frequency;
const float c_amplitude;
const int c_octaves;
const float c_lacunarity;
const float c_persistance;
const int c_redistribution;
const float c_compensatory_factor;
void InitPermutation(void);
[[nodiscard]] const float Perlin2D(float x, float y) noexcept;
[[nodiscard]] const int ApplyPerlin2DParameters(float x, float y) noexcept;
[[nodiscard]] const float Perlin3D(float x, float y, float z) noexcept;
[[nodiscard]] const int ApplyPerlin3DParameters(float x, float y, float z) noexcept;
[[nodiscard]] const float fade(float t) noexcept;
[[nodiscard]] const float grad2D(int hash, float x, float y) noexcept;
[[nodiscard]] const float grad(int hash, float x, float y, float z) noexcept;
};
#endif