Files
42_vox/ScopEngine/Runtime/Includes/Platform/Inputs.h
2025-05-01 23:03:47 +02:00

62 lines
2.1 KiB
C++

#ifndef __SCOP_PLATFORM_INPUTS__
#define __SCOP_PLATFORM_INPUTS__
#include <array>
#include <vector>
#include <cstdint>
#include <functional>
#include <SDL2/SDL.h>
namespace Scop
{
using EventUpdateHook = std::function<void(SDL_Event*)>;
class Inputs
{
friend class ScopEngine;
public:
Inputs();
[[nodiscard]] inline bool IsKeyPressed(const std::uint32_t button) const noexcept { return m_keys[button]; }
[[nodiscard]] inline bool IsMouseButtonPressed(const std::uint8_t button) const noexcept { return m_mouse[button - 1]; }
[[nodiscard]] inline bool IsMouseWheelUp() const noexcept { return m_is_mouse_wheel_up; }
[[nodiscard]] inline bool IsMouseWheelDown() const noexcept { return m_is_mouse_wheel_down; }
[[nodiscard]] inline std::int32_t GetX() const noexcept { return m_x; }
[[nodiscard]] inline std::int32_t GetY() const noexcept { return m_y; }
[[nodiscard]] inline std::int32_t GetXRel() const noexcept { return m_x_rel; }
[[nodiscard]] inline std::int32_t GetYRel() const noexcept { return m_y_rel; }
inline void AddEventUpdateHook(const EventUpdateHook& hook) { m_hooks.push_back(hook); }
inline void GrabMouse() noexcept { SDL_SetRelativeMouseMode(SDL_TRUE); SDL_ShowCursor(SDL_DISABLE); m_is_mouse_grabbed = true; }
inline void ReleaseMouse() noexcept { SDL_SetRelativeMouseMode(SDL_FALSE); SDL_ShowCursor(SDL_ENABLE); m_is_mouse_grabbed = false; }
[[nodiscard]] inline bool IsMouseGrabbed() const noexcept { return m_is_mouse_grabbed; }
[[nodiscard]] inline bool HasRecievedCloseEvent() const noexcept { return m_has_recieved_close_event; }
~Inputs() = default;
private:
void Update();
private:
SDL_Event m_event;
std::vector<EventUpdateHook> m_hooks;
const std::uint8_t* m_keys;
std::array<bool, 5> m_mouse; // 5 bytes, shitty padding, maybe fix
std::int32_t m_keys_count = 0;
std::int32_t m_x = 0;
std::int32_t m_y = 0;
std::int32_t m_x_rel = 0;
std::int32_t m_y_rel = 0;
bool m_has_recieved_close_event = false;
bool m_is_mouse_grabbed = false;
bool m_is_mouse_wheel_up = false;
bool m_is_mouse_wheel_down = false;
};
}
#endif