#ifndef __SCOP_PLATFORM_INPUTS__ #define __SCOP_PLATFORM_INPUTS__ #include #include #include #include #include namespace Scop { using EventUpdateHook = std::function; class Inputs { friend class ScopEngine; public: Inputs(); [[nodiscard]] inline bool IsKeyPressed(const std::uint32_t button) const noexcept { return m_keys[button]; } [[nodiscard]] inline bool IsMouseButtonPressed(const std::uint8_t button) const noexcept { return m_mouse[button - 1]; } [[nodiscard]] inline bool IsMouseWheelUp() const noexcept { return m_is_mouse_wheel_up; } [[nodiscard]] inline bool IsMouseWheelDown() const noexcept { return m_is_mouse_wheel_down; } [[nodiscard]] inline std::int32_t GetX() const noexcept { return m_x; } [[nodiscard]] inline std::int32_t GetY() const noexcept { return m_y; } [[nodiscard]] inline std::int32_t GetXRel() const noexcept { return m_x_rel; } [[nodiscard]] inline std::int32_t GetYRel() const noexcept { return m_y_rel; } inline void AddEventUpdateHook(const EventUpdateHook& hook) { m_hooks.push_back(hook); } inline void GrabMouse() noexcept { SDL_SetRelativeMouseMode(SDL_TRUE); SDL_ShowCursor(SDL_DISABLE); m_is_mouse_grabbed = true; } inline void ReleaseMouse() noexcept { SDL_SetRelativeMouseMode(SDL_FALSE); SDL_ShowCursor(SDL_ENABLE); m_is_mouse_grabbed = false; } [[nodiscard]] inline bool IsMouseGrabbed() const noexcept { return m_is_mouse_grabbed; } [[nodiscard]] inline bool HasRecievedCloseEvent() const noexcept { return m_has_recieved_close_event; } ~Inputs() = default; private: void Update(); private: SDL_Event m_event; std::vector m_hooks; const std::uint8_t* m_keys; std::array m_mouse; // 5 bytes, shitty padding, maybe fix std::int32_t m_keys_count = 0; std::int32_t m_x = 0; std::int32_t m_y = 0; std::int32_t m_x_rel = 0; std::int32_t m_y_rel = 0; bool m_has_recieved_close_event = false; bool m_is_mouse_grabbed = false; bool m_is_mouse_wheel_up = false; bool m_is_mouse_wheel_down = false; }; } #endif