Files
42_vox/ScopEngine/Runtime/Sources/Renderer/RenderPasses/SkyboxPass.cpp
2025-06-01 19:57:11 +02:00

87 lines
3.0 KiB
C++

#include <Renderer/RenderPasses/SkyboxPass.h>
#include <Renderer/Pipelines/Graphics.h>
#include <Graphics/MeshFactory.h>
#include <Renderer/ViewerData.h>
#include <Renderer/Renderer.h>
#include <Graphics/Scene.h>
#include <Core/EventBus.h>
#include <Core/Engine.h>
namespace Scop
{
void SkyboxPass::Init()
{
ShaderLayout vertex_shader_layout(
{
{ 0,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
})
}
}, {}
);
p_vertex_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/SkyboxVertex.spv", ShaderType::Vertex, std::move(vertex_shader_layout));
ShaderLayout fragment_shader_layout(
{
{ 1,
ShaderSetLayout({
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER }
})
}
}, {}
);
p_fragment_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/SkyboxFragment.spv", ShaderType::Fragment, std::move(fragment_shader_layout));
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
{
if(event.What() == Event::ResizeEventCode || event.What() == Event::SceneHasChangedEventCode)
m_pipeline.Destroy();
};
EventBus::RegisterListener({ functor, "__ScopSkyboxPass" });
m_cube = CreateCube();
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
}
void SkyboxPass::Pass(Scene& scene, Renderer& renderer, class Texture& render_target)
{
if(!scene.GetSkybox())
return;
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
{
GraphicPipelineDescriptor pipeline_descriptor;
pipeline_descriptor.vertex_shader = p_vertex_shader;
pipeline_descriptor.fragment_shader = p_fragment_shader;
pipeline_descriptor.color_attachments = { &render_target };
pipeline_descriptor.depth = &scene.GetDepth();
pipeline_descriptor.culling = VK_CULL_MODE_NONE;
pipeline_descriptor.depth_test_equal = true;
pipeline_descriptor.clear_color_attachments = false;
pipeline_descriptor.name = "skybox_pass_pipeline";
m_pipeline.Init(pipeline_descriptor);
}
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
p_set->SetImage(renderer.GetCurrentFrameIndex(), 0, *scene.GetSkybox());
p_set->Update(renderer.GetCurrentFrameIndex(), cmd);
m_pipeline.BindPipeline(cmd, 0, {});
std::array<VkDescriptorSet, 2> sets = { scene.GetForwardData().matrices_set->GetSet(renderer.GetCurrentFrameIndex()), p_set->GetSet(renderer.GetCurrentFrameIndex()) };
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
m_cube->Draw(cmd, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef());
m_pipeline.EndPipeline(cmd);
}
void SkyboxPass::Destroy()
{
RenderCore::Get().WaitDeviceIdle();
m_pipeline.Destroy();
p_vertex_shader.reset();
p_fragment_shader.reset();
m_cube.reset();
p_set.reset();
}
}