Files
42_vox/Application/main.cpp
2025-05-09 09:37:23 +02:00

36 lines
1.3 KiB
C++

#include <ScopCore.h>
#include <ScopGraphics.h>
#include <Splash.h>
#include <Utils.h>
#include <World.h>
int main(int ac, char** av)
{
Scop::ScopEngine engine(ac, av, "Vox", 0, 0, GetExecutablePath().parent_path().parent_path() / "ScopEngine/Assets");
std::shared_ptr<Scop::Scene> splash_scene = SplashScreen();
Scop::SceneDescriptor main_scene_desc;
main_scene_desc.fragment_shader = Scop::RenderCore::Get().GetDefaultFragmentShader();
main_scene_desc.camera = std::make_shared<Scop::FirstPerson3D>(Scop::Vec3f{ -10.0f, 0.0f, 0.0f }, 80.f);
Scop::Scene& main_scene = splash_scene->AddChildScene("main", std::move(main_scene_desc));
Scop::Vec2ui32 skybox_size;
main_scene.AddSkybox(std::make_shared<Scop::CubeTexture>(Scop::LoadBMPFile(GetResourcesPath() / "skybox.bmp", skybox_size), skybox_size.x, skybox_size.y));
World world(main_scene);
Scop::Actor& object = main_scene.CreateActor(Scop::CreateCube());
Scop::Vec2ui32 map_size;
Scop::MaterialTextures material_params;
material_params.albedo = std::make_shared<Scop::Texture>(Scop::LoadBMPFile(GetResourcesPath() / "prototype.bmp", map_size), map_size.x, map_size.y);
std::shared_ptr<Scop::Material> material = std::make_shared<Scop::Material>(material_params);
object.GetModelRef().SetMaterial(material, 0);
engine.RegisterMainScene(splash_scene.get());
engine.Run();
return 0;
}