Files
42_vox/Application/World.h
2025-06-04 19:22:28 +02:00

74 lines
2.0 KiB
C++

#ifndef WORLD_H
#define WORLD_H
#include <atomic>
#include <unordered_map>
#include <shared_mutex>
#include <ScopGraphics.h>
#include <Chunk.h>
#include <Utils.h>
#include <FpsCounter.h>
#include <NoiseCollection.h>
constexpr std::uint8_t RENDER_DISTANCE = 15;
constexpr std::uint8_t CHUNKS_UPLOAD_PER_FRAME = 3;
enum class GenerationState: std::uint8_t
{
Ready,
Working,
Quitting,
Finished,
};
struct PostProcessData
{
Scop::Vec2f inv_res;
std::int32_t underwater;
};
class World
{
public:
World(Scop::Scene& scene);
[[nodiscard]] inline Scop::Scene& GetScene() noexcept { return m_scene; }
[[nodiscard]] inline std::shared_ptr<Scop::Material> GetBlockMaterial() const { return p_block_material; }
[[nodiscard]] inline std::shared_ptr<Scop::GraphicPipeline> GetWaterPipeline() const { return p_water_pipeline; }
[[nodiscard]] Scop::NonOwningPtr<const Chunk> GetChunk(Scop::Vec2i position) const;
[[nodiscard]] NoiseCollection& GetNoiseGenerator() noexcept { return m_noisecollection; }
~World();
private:
void UnloadChunks();
void GenerateWorld();
void Upload();
void SetupLoading();
private:
NoiseCollection m_noisecollection;
FpsCounter m_fps_counter;
std::unordered_map<Scop::Vec2i, Chunk> m_chunks;
ThreadSafeQueue<std::reference_wrapper<Chunk>> m_chunks_to_upload;
std::shared_ptr<Scop::Material> p_block_material;
std::shared_ptr<Scop::GraphicPipeline> p_water_pipeline;
std::shared_ptr<Scop::Shader> p_water_vertex_shader;
std::shared_ptr<Scop::Shader> p_water_fragment_shader;
mutable std::shared_mutex m_chunk_mutex;
Scop::Scene& m_scene;
Scop::Vec2i m_previous_chunk_position;
std::atomic<Scop::Vec2i> m_current_chunk_position;
std::atomic<GenerationState> m_generation_status = GenerationState::Ready;
Scop::NonOwningPtr<Scop::Text> p_fps_text;
Scop::NonOwningPtr<Scop::Text> p_loading_text;
std::atomic<float> m_loading_progress = 0.0f;
std::uint32_t m_last_fps_count = 0;
bool m_show_loading_screen = true;
};
#endif