Files
42_vox/Application/Noise.h
2025-05-31 20:07:52 +02:00

49 lines
1.3 KiB
C++

#ifndef NOISE_H
#define NOISE_H
#include <ScopMaths.h>
#include <Chunk.h>
#include <array>
#include <random>
constexpr float HEIGHT_COEFF = 255.0f;
constexpr std::uint32_t NOISE_SIZE = 512;
class Noise
{
public:
Noise(const std::uint32_t seed, float frequency, float amplitude, int octaves, float lacunarity, float persistance, int redistribution, float compensatory_factor);
[[nodiscard]] const int Perlin2D(int x, int y) noexcept;
[[nodiscard]] const int Perlin3D(int x, int y, int z) noexcept;
~Noise() = default;
private:
void InitPermutation(void);
[[nodiscard]] const float Perlin2D(float x, float y) noexcept;
[[nodiscard]] const int ApplyPerlin2DParameters(float x, float y) noexcept;
[[nodiscard]] const float Perlin3D(float x, float y, float z) noexcept;
[[nodiscard]] const int ApplyPerlin3DParameters(float x, float y, float z) noexcept;
[[nodiscard]] const float Fade(float t) noexcept;
[[nodiscard]] const float Grad2D(int hash, float x, float y) noexcept;
[[nodiscard]] const float Grad(int hash, float x, float y, float z) noexcept;
private:
std::mt19937 m_seed;
std::array<int, NOISE_SIZE> m_perms;
const float c_frequency;
const float c_amplitude;
const int c_octaves;
const float c_lacunarity;
const float c_persistance;
const int c_redistribution;
const float c_compensatory_factor;
};
#endif