Refactor logic from Noise to NoiseCollection

This commit is contained in:
Namonay
2025-05-31 20:07:52 +02:00
parent 6ebd51b76e
commit f8ff6be0e6
5 changed files with 58 additions and 35 deletions

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@@ -16,7 +16,7 @@ constexpr std::array<std::array<Scop::Vec2ui, 3>, BlocksCount> BLOCKS_TO_ATLAS =
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 3, 0 } }, // Grass
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 1 }, Scop::Vec2ui{ 0, 1 }, Scop::Vec2ui{ 0, 1 } }, // Sand
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 2, 1 } }, // Snow
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 3, 1 }, Scop::Vec2ui{ 3, 1 }, Scop::Vec2ui{ 3, 1 } }, // SnowyGrass
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 3, 1 } }, // SnowyGrass
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 2 }, Scop::Vec2ui{ 0, 2 }, Scop::Vec2ui{ 0, 2 } }, // Cactus
};

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@@ -166,32 +166,3 @@ const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper t
return static_cast<int>(normalized * HEIGHT_COEFF);
}
[[nodiscard]] std::array<std::uint32_t, CHUNK_SIZE.y> Noise::GetHeight(Scop::Vec2i pos)
{
std::array<std::uint32_t, CHUNK_SIZE.y> data;
std::memset(data.data(), static_cast<std::uint32_t>(BlockType::Air), data.size() * sizeof(std::uint32_t));
const std::uint32_t height = Perlin2D(pos.x, pos.y);
for(std::uint32_t y = 0; y < std::min(height, CHUNK_SIZE.y); y++)
{
// const std::uint32_t value = Perlin3D(pos.x, y, pos.y);
if(y > std::min(height, CHUNK_SIZE.y) - 2)
{
if(height <= 23)
data[y] = static_cast<std::uint32_t>(BlockType::Sand);
else if(height < 140)
data[y] = static_cast<std::uint32_t>(BlockType::Grass);
else
data[y] = static_cast<std::uint32_t>(BlockType::Snow);
}
else
data[y] = static_cast<std::uint32_t>(BlockType::Stone);
}
for(std::uint32_t y = 0; y < WATER_LEVEL; y++)
{
if(data[y] == static_cast<std::uint32_t>(BlockType::Air))
data[y] = static_cast<std::uint32_t>(BlockType::Water);
}
return data;
}

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@@ -9,14 +9,12 @@
constexpr float HEIGHT_COEFF = 255.0f;
constexpr std::uint32_t NOISE_SIZE = 512;
constexpr std::uint32_t WATER_LEVEL = 20;
class Noise
{
public:
Noise(const std::uint32_t seed, float frequency, float amplitude, int octaves, float lacunarity, float persistance, int redistribution, float compensatory_factor);
[[nodiscard]] std::array<std::uint32_t, CHUNK_SIZE.y> GetHeight(Scop::Vec2i pos);
[[nodiscard]] const int Perlin2D(int x, int y) noexcept;
[[nodiscard]] const int Perlin3D(int x, int y, int z) noexcept;

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@@ -1,4 +1,6 @@
#include "Block.h"
#include "Chunk.h"
#include "Maths/Constants.h"
#include "Maths/Vec2.h"
#include <NoiseCollection.h>
#include <Noise.h>
@@ -16,5 +18,46 @@ Noise* NoiseCollection::GetNoise(const std::string& key) const
const std::array<std::uint32_t, CHUNK_SIZE.y> NoiseCollection::GetBlocks(Scop::Vec2i pos)
{
return m_collection["terrain"]->GetHeight(pos);
const std::uint32_t height = m_collection["terrain"]->Perlin2D(pos.x, pos.y) + ARTIFICIAL_ELEVATION;
std::array<std::uint32_t, CHUNK_SIZE.y> data;
std::memset(data.data(), static_cast<std::uint32_t>(BlockType::Air), data.size() * sizeof(std::uint32_t));
for(std::uint32_t y = 0; y < std::min(height, CHUNK_SIZE.y); y++)
{
// const std::uint32_t value = Perlin3D(pos.x, y, pos.y);
if(y > std::min(height, CHUNK_SIZE.y) - 2)
{
if(height <= 23 + ARTIFICIAL_ELEVATION)
data[y] = static_cast<std::uint32_t>(BlockType::Sand);
else if(height < 125 + ARTIFICIAL_ELEVATION)
data[y] = static_cast<std::uint32_t>(BlockType::Grass);
else if (height < 132 + ARTIFICIAL_ELEVATION)
{
float weight = sin(2 * (pos.x * pos.y)) + sin(Scop::Pi<float>() * (pos.x * pos.y));
if (weight > 0.0f)
data[y] = static_cast<std::uint32_t>(BlockType::Grass);
else
data[y] = static_cast<std::uint32_t>(BlockType::SnowyGrass);
}
else if (height < 140 + ARTIFICIAL_ELEVATION)
{
float weight = sin(2 * (pos.x * pos.y)) + sin(Scop::Pi<float>() * (pos.x * pos.y));
if (weight > 0.0f)
data[y] = static_cast<std::uint32_t>(BlockType::Snow);
else
data[y] = static_cast<std::uint32_t>(BlockType::SnowyGrass);
}
else
data[y] = static_cast<std::uint32_t>(BlockType::Snow);
}
else
data[y] = static_cast<std::uint32_t>(BlockType::Stone);
}
for(std::uint32_t y = 0; y < ARTIFICIAL_ELEVATION + WATER_LEVEL; y++)
{
if(data[y] == static_cast<std::uint32_t>(BlockType::Air))
data[y] = static_cast<std::uint32_t>(BlockType::Water);
}
return data;
}

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@@ -6,6 +6,10 @@
#include <memory>
#include <unordered_map>
constexpr std::uint32_t ARTIFICIAL_ELEVATION = 40;
constexpr std::uint32_t WATER_LEVEL = 20;
class NoiseCollection
{
public:
@@ -20,13 +24,20 @@ class NoiseCollection
4,
1.2f
));
//m_collection.emplace("caves", std::make_unique<Noise>(seed)); // TODO !!!!!!
m_collection.emplace("caves", std::make_unique<Noise>(seed,
0.02f,
1.0f,
5,
2.0f,
0.5f,
3,
1.0f
)); // TODO !!!!!!
}
Noise* GetNoise(const std::string& key) const;
inline void AddNoise(std::string key, std::unique_ptr<Noise> noise) { m_collection.emplace(std::move(key), std::move(noise)); }
[[nodiscard]] inline std::array<std::uint32_t, CHUNK_SIZE.y> GetBlocks(Scop::Vec2i pos) const { return m_collection.at("terrain")->GetHeight(pos); }
const std::array<std::uint32_t, CHUNK_SIZE.y> GetBlocks(Scop::Vec2i pos);
~NoiseCollection() = default;