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f6decee5fa
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adding custom pipeline for water (what a journey to do so...)
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2025-06-02 00:00:18 +02:00 |
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195518361c
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adding post process and AO
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2025-06-01 16:52:01 +02:00 |
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e1c4698a56
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adding fps display
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2025-06-01 12:03:09 +02:00 |
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92ea24c313
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improving render distance
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2025-05-31 22:13:27 +02:00 |
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Namonay
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6ebd51b76e
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Refactor to use NoiseCollection instead of Noise
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2025-05-31 19:24:57 +02:00 |
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165c5a7a5e
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truly fixing crash error
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2025-05-22 15:50:25 +02:00 |
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92967aac1f
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fixing crash issue
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2025-05-22 15:18:18 +02:00 |
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aa77ca018a
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returning range from noise
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2025-05-21 14:48:01 +02:00 |
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08a963e754
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adding noise generator base class
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2025-05-21 13:54:33 +02:00 |
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c7dfc64f26
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improving allocator
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2025-05-20 23:12:54 +02:00 |
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410d247c7f
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switching from async to a multithreaded world gen
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2025-05-20 17:17:42 +02:00 |
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6fea3147ee
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optimizing chunk mesh
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2025-05-20 16:15:23 +02:00 |
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18190ac7a5
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working on scene management
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2025-05-18 18:30:18 +02:00 |
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be29d9a3be
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adding async chunk generation
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2025-05-17 23:10:31 +02:00 |
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e6982f99e5
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working on worldgen
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2025-05-16 17:27:02 +02:00 |
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9d58289383
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world generation
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2025-05-10 14:48:27 +02:00 |
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12d4368f16
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world generation
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2025-05-10 00:49:17 +02:00 |
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18dd89f485
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working on chunk generation
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2025-05-09 18:29:41 +02:00 |
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8c94d86fd4
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working on chunk generation
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2025-05-09 09:37:23 +02:00 |
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