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e72fe826b8
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replacing fonct
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2025-06-03 11:27:00 +02:00 |
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98dc056786
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adding loading screen
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2025-06-03 11:12:45 +02:00 |
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5910541b5c
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adding loading screen
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2025-06-03 07:52:42 +02:00 |
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f26ad5855d
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adding waves to water, improving water color, fixing underwater view
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2025-06-02 17:30:15 +02:00 |
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f6decee5fa
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adding custom pipeline for water (what a journey to do so...)
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2025-06-02 00:00:18 +02:00 |
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195518361c
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adding post process and AO
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2025-06-01 16:52:01 +02:00 |
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e1c4698a56
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adding fps display
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2025-06-01 12:03:09 +02:00 |
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202b269302
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adding text management in engine
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2025-05-31 23:54:35 +02:00 |
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b4799da9da
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fixing chunk generation
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2025-05-31 21:18:00 +02:00 |
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9b548c8e2f
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improving water
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2025-05-31 20:08:43 +02:00 |
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Namonay
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6ebd51b76e
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Refactor to use NoiseCollection instead of Noise
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2025-05-31 19:24:57 +02:00 |
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7c5ae10e79
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improving underwater
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2025-05-31 18:19:03 +02:00 |
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4319c4096b
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adding post processing
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2025-05-31 18:03:36 +02:00 |
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88fead6cfc
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adding transparent water
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2025-05-31 14:22:46 +02:00 |
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9928c98215
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adding wireframe switcher
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2025-05-22 17:30:55 +02:00 |
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165c5a7a5e
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truly fixing crash error
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2025-05-22 15:50:25 +02:00 |
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92967aac1f
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fixing crash issue
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2025-05-22 15:18:18 +02:00 |
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e9708f7e2e
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adding multiple blocs
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2025-05-22 12:11:47 +02:00 |
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42508722ca
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fixing allocator
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2025-05-21 10:58:57 +02:00 |
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410d247c7f
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switching from async to a multithreaded world gen
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2025-05-20 17:17:42 +02:00 |
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ae993c0b94
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fixing world gen
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2025-05-20 16:41:55 +02:00 |
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6fea3147ee
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optimizing chunk mesh
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2025-05-20 16:15:23 +02:00 |
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18190ac7a5
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working on scene management
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2025-05-18 18:30:18 +02:00 |
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be29d9a3be
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adding async chunk generation
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2025-05-17 23:10:31 +02:00 |
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e6982f99e5
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working on worldgen
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2025-05-16 17:27:02 +02:00 |
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12d4368f16
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world generation
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2025-05-10 00:49:17 +02:00 |
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18dd89f485
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working on chunk generation
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2025-05-09 18:29:41 +02:00 |
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8c94d86fd4
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working on chunk generation
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2025-05-09 09:37:23 +02:00 |
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