adding transparent water

This commit is contained in:
2025-05-31 14:22:46 +02:00
parent 48decb4204
commit 88fead6cfc
8 changed files with 152 additions and 100 deletions

View File

@@ -8,11 +8,11 @@
enum class BlockType : std::uint32_t
{
Air = 0,
Water,
Dirt,
Stone,
Grass,
Sand,
Water,
Snow,
SnowyGrass,
Cactus,

View File

@@ -10,11 +10,11 @@ constexpr Scop::Vec2f SPRITE_UNIT = Scop::Vec2f(SPRITE_SIZE) / Scop::Vec2f(ATLAS
constexpr std::array<std::array<Scop::Vec2ui, 3>, BlocksCount> BLOCKS_TO_ATLAS = {
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 } }, // Air
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 1, 1 }, Scop::Vec2ui{ 1, 1 }, Scop::Vec2ui{ 1, 1 } }, // Water
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 0, 0 } }, // Dirt
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 1, 0 }, Scop::Vec2ui{ 1, 0 }, Scop::Vec2ui{ 1, 0 } }, // Stone
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 0 }, Scop::Vec2ui{ 0, 0 }, Scop::Vec2ui{ 3, 0 } }, // Grass
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 1 }, Scop::Vec2ui{ 0, 1 }, Scop::Vec2ui{ 0, 1 } }, // Sand
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 1, 1 }, Scop::Vec2ui{ 1, 1 }, Scop::Vec2ui{ 1, 1 } }, // Water
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 2, 1 }, Scop::Vec2ui{ 2, 1 } }, // Snow
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 3, 1 }, Scop::Vec2ui{ 3, 1 }, Scop::Vec2ui{ 3, 1 } }, // SnowyGrass
std::array<Scop::Vec2ui, 3>{ Scop::Vec2ui{ 0, 2 }, Scop::Vec2ui{ 0, 2 }, Scop::Vec2ui{ 0, 2 } }, // Cactus
@@ -56,9 +56,12 @@ void Chunk::GenerateMesh()
if(!m_mesh_data.empty())
return;
std::size_t offset = 0;
std::uint32_t mesh_offset = 0;
std::uint32_t water_offset = 0;
m_mesh_data.reserve(CHUNK_VOLUME);
m_mesh_index_data.reserve(CHUNK_VOLUME * 4);
m_water_mesh_data.reserve(CHUNK_VOLUME);
m_water_mesh_index_data.reserve(CHUNK_VOLUME * 4);
for(std::int32_t x = 0; x < CHUNK_SIZE.x; x++)
{
@@ -70,104 +73,113 @@ void Chunk::GenerateMesh()
if(type == BlockType::Air)
continue;
if(!GetBlock(Scop::Vec3i(x, y, z + 1)))
{
m_mesh_index_data.push_back(offset);
m_mesh_index_data.push_back(offset + 2);
m_mesh_index_data.push_back(offset + 3);
m_mesh_index_data.push_back(offset);
m_mesh_index_data.push_back(offset + 3);
m_mesh_index_data.push_back(offset + 1);
bool is_water = type == BlockType::Water;
std::vector<Scop::Vertex>& mesh_data = (is_water ? m_water_mesh_data : m_mesh_data);
std::vector<std::uint32_t>& index_data = (is_water ? m_water_mesh_index_data : m_mesh_index_data);
std::uint32_t& offset = (is_water ? water_offset : mesh_offset);
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[0].position + Scop::Vec3f(x, y, z), BLOCK_MESH[0].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[0].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[1].position + Scop::Vec3f(x, y, z), BLOCK_MESH[1].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[1].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[2].position + Scop::Vec3f(x, y, z), BLOCK_MESH[2].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[2].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[3].position + Scop::Vec3f(x, y, z), BLOCK_MESH[3].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[3].uv)));
Scop::Vec4f color = is_water ? Scop::Vec4f{ 1.0f, 1.0f, 1.0f, 0.8f } : Scop::Vec4f{ 1.0f };
std::uint32_t invalid_limit = is_water ? static_cast<std::uint32_t>(BlockType::Air) : static_cast<std::uint32_t>(BlockType::Water);
if(GetBlock(Scop::Vec3i(x, y, z + 1)) <= invalid_limit)
{
index_data.push_back(offset);
index_data.push_back(offset + 2);
index_data.push_back(offset + 3);
index_data.push_back(offset);
index_data.push_back(offset + 3);
index_data.push_back(offset + 1);
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[0].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[0].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[0].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[1].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[1].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[1].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[2].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[2].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[2].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[3].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[3].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[3].uv)));
offset += 4;
}
if(!GetBlock(Scop::Vec3i(x, y, z - 1)))
if(GetBlock(Scop::Vec3i(x, y, z - 1)) <= invalid_limit)
{
m_mesh_index_data.push_back(offset + 2);
m_mesh_index_data.push_back(offset + 3);
m_mesh_index_data.push_back(offset + 1);
m_mesh_index_data.push_back(offset + 2);
m_mesh_index_data.push_back(offset + 1);
m_mesh_index_data.push_back(offset);
index_data.push_back(offset + 2);
index_data.push_back(offset + 3);
index_data.push_back(offset + 1);
index_data.push_back(offset + 2);
index_data.push_back(offset + 1);
index_data.push_back(offset);
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[4].position + Scop::Vec3f(x, y, z), BLOCK_MESH[4].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[4].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[5].position + Scop::Vec3f(x, y, z), BLOCK_MESH[5].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[5].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[6].position + Scop::Vec3f(x, y, z), BLOCK_MESH[6].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[6].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[7].position + Scop::Vec3f(x, y, z), BLOCK_MESH[7].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[7].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[4].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[4].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[4].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[5].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[5].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[5].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[6].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[6].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[6].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[7].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[7].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[7].uv)));
offset += 4;
}
if(!GetBlock(Scop::Vec3i(x, y + 1, z)))
if(GetBlock(Scop::Vec3i(x, y + 1, z)) <= invalid_limit)
{
m_mesh_index_data.push_back(offset + 1);
m_mesh_index_data.push_back(offset);
m_mesh_index_data.push_back(offset + 2);
m_mesh_index_data.push_back(offset + 1);
m_mesh_index_data.push_back(offset + 2);
m_mesh_index_data.push_back(offset + 3);
index_data.push_back(offset + 1);
index_data.push_back(offset);
index_data.push_back(offset + 2);
index_data.push_back(offset + 1);
index_data.push_back(offset + 2);
index_data.push_back(offset + 3);
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[8].position + Scop::Vec3f(x, y, z), BLOCK_MESH[0].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[8].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[9].position + Scop::Vec3f(x, y, z), BLOCK_MESH[9].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[9].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[10].position + Scop::Vec3f(x, y, z), BLOCK_MESH[10].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[10].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[11].position + Scop::Vec3f(x, y, z), BLOCK_MESH[11].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[11].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[8].position + Scop::Vec3f(x, is_water ? static_cast<float>(y) - 0.2f : y, z), color, BLOCK_MESH[0].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[8].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[9].position + Scop::Vec3f(x, is_water ? static_cast<float>(y) - 0.2f : y, z), color, BLOCK_MESH[9].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[9].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[10].position + Scop::Vec3f(x, is_water ? static_cast<float>(y) - 0.2f : y, z), color, BLOCK_MESH[10].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[10].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[11].position + Scop::Vec3f(x, is_water ? static_cast<float>(y) - 0.2f : y, z), color, BLOCK_MESH[11].normal, GetAtlasOffset(type, Side::Top) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[11].uv)));
offset += 4;
}
if(!GetBlock(Scop::Vec3i(x, y - 1, z)))
if(GetBlock(Scop::Vec3i(x, y - 1, z)) <= invalid_limit)
{
m_mesh_index_data.push_back(offset + 3);
m_mesh_index_data.push_back(offset + 1);
m_mesh_index_data.push_back(offset);
m_mesh_index_data.push_back(offset + 3);
m_mesh_index_data.push_back(offset);
m_mesh_index_data.push_back(offset + 2);
index_data.push_back(offset + 3);
index_data.push_back(offset + 1);
index_data.push_back(offset);
index_data.push_back(offset + 3);
index_data.push_back(offset);
index_data.push_back(offset + 2);
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[12].position + Scop::Vec3f(x, y, z), BLOCK_MESH[12].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[12].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[13].position + Scop::Vec3f(x, y, z), BLOCK_MESH[13].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[13].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[14].position + Scop::Vec3f(x, y, z), BLOCK_MESH[14].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[14].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[15].position + Scop::Vec3f(x, y, z), BLOCK_MESH[15].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[15].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[12].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[12].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[12].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[13].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[13].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[13].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[14].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[14].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[14].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[15].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[15].normal, GetAtlasOffset(type, Side::Bottom) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[15].uv)));
offset += 4;
}
if(!GetBlock(Scop::Vec3i(x + 1, y, z)))
if(GetBlock(Scop::Vec3i(x + 1, y, z)) <= invalid_limit)
{
m_mesh_index_data.push_back(offset + 2);
m_mesh_index_data.push_back(offset + 3);
m_mesh_index_data.push_back(offset + 1);
m_mesh_index_data.push_back(offset + 2);
m_mesh_index_data.push_back(offset + 1);
m_mesh_index_data.push_back(offset);
index_data.push_back(offset + 2);
index_data.push_back(offset + 3);
index_data.push_back(offset + 1);
index_data.push_back(offset + 2);
index_data.push_back(offset + 1);
index_data.push_back(offset);
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[16].position + Scop::Vec3f(x, y, z), BLOCK_MESH[16].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[16].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[17].position + Scop::Vec3f(x, y, z), BLOCK_MESH[17].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[17].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[18].position + Scop::Vec3f(x, y, z), BLOCK_MESH[18].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[18].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[19].position + Scop::Vec3f(x, y, z), BLOCK_MESH[19].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[19].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[16].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[16].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[16].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[17].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[17].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[17].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[18].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[18].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[18].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[19].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[19].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[19].uv)));
offset += 4;
}
if(!GetBlock(Scop::Vec3i(x - 1, y, z)))
if(GetBlock(Scop::Vec3i(x - 1, y, z)) <= invalid_limit)
{
m_mesh_index_data.push_back(offset);
m_mesh_index_data.push_back(offset + 2);
m_mesh_index_data.push_back(offset + 3);
m_mesh_index_data.push_back(offset);
m_mesh_index_data.push_back(offset + 3);
m_mesh_index_data.push_back(offset + 1);
index_data.push_back(offset);
index_data.push_back(offset + 2);
index_data.push_back(offset + 3);
index_data.push_back(offset);
index_data.push_back(offset + 3);
index_data.push_back(offset + 1);
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[20].position + Scop::Vec3f(x, y, z), BLOCK_MESH[20].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[20].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[21].position + Scop::Vec3f(x, y, z), BLOCK_MESH[21].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[21].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[22].position + Scop::Vec3f(x, y, z), BLOCK_MESH[22].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[22].uv)));
m_mesh_data.push_back(Scop::Vertex(BLOCK_MESH[23].position + Scop::Vec3f(x, y, z), BLOCK_MESH[23].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[23].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[20].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[20].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[20].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[21].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[21].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[21].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[22].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[22].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[22].uv)));
mesh_data.push_back(Scop::Vertex(BLOCK_MESH[23].position + Scop::Vec3f(x, y, z), color, BLOCK_MESH[23].normal, GetAtlasOffset(type, Side::Side) + (Scop::Vec2f(SPRITE_UNIT) * BLOCK_MESH[23].uv)));
offset += 4;
}
@@ -178,16 +190,30 @@ void Chunk::GenerateMesh()
void Chunk::UploadMesh()
{
if(p_actor || m_mesh_data.empty() || m_mesh_index_data.empty())
return;
std::shared_ptr<Scop::Mesh> mesh = std::make_shared<Scop::Mesh>();
mesh->AddSubMesh({ std::move(m_mesh_data), std::move(m_mesh_index_data) });
if(!p_actor && !m_mesh_data.empty() && !m_mesh_index_data.empty())
{
std::shared_ptr<Scop::Mesh> mesh = std::make_shared<Scop::Mesh>();
mesh->AddSubMesh({ std::move(m_mesh_data), std::move(m_mesh_index_data) });
Scop::Actor& actor = m_world.GetScene().CreateActor(mesh);
actor.GetModelRef().SetMaterial(m_world.GetBlockMaterial(), 0);
actor.SetScale(Scop::Vec3f{ 2.0f });
actor.SetPosition(Scop::Vec3f(m_position.x, 0.0f, m_position.y));
p_actor = &actor;
Scop::Actor& actor = m_world.GetScene().CreateActor(mesh);
actor.GetModelRef().SetMaterial(m_world.GetBlockMaterial(), 0);
actor.SetScale(Scop::Vec3f{ 2.0f });
actor.SetPosition(Scop::Vec3f(m_position.x, 0.0f, m_position.y));
p_actor = &actor;
}
if(!p_water_actor && !m_water_mesh_data.empty() && !m_water_mesh_index_data.empty())
{
std::shared_ptr<Scop::Mesh> mesh = std::make_shared<Scop::Mesh>();
mesh->AddSubMesh({ std::move(m_water_mesh_data), std::move(m_water_mesh_index_data) });
Scop::Actor& actor = m_world.GetScene().CreateActor(mesh);
actor.GetModelRef().SetMaterial(m_world.GetBlockMaterial(), 0);
actor.SetScale(Scop::Vec3f{ 2.0f });
actor.SetPosition(Scop::Vec3f(m_position.x, 0.0f, m_position.y));
actor.SetIsOpaque(false);
p_water_actor = &actor;
}
}
std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept

View File

@@ -20,6 +20,7 @@ class Chunk
void UploadMesh();
[[nodiscard]] std::uint32_t GetBlock(Scop::Vec3i position) const noexcept;
[[nodiscard]] inline Scop::NonOwningPtr<Scop::Actor> GetActor() const noexcept { return p_actor; }
[[nodiscard]] inline Scop::NonOwningPtr<Scop::Actor> GetWaterActor() const noexcept { return p_water_actor; }
[[nodiscard]] inline Scop::Vec2i GetPosition() const noexcept { return m_position; }
~Chunk() = default;
@@ -27,11 +28,14 @@ class Chunk
private:
std::vector<Scop::Vertex> m_mesh_data;
std::vector<std::uint32_t> m_mesh_index_data;
std::vector<Scop::Vertex> m_water_mesh_data;
std::vector<std::uint32_t> m_water_mesh_index_data;
std::array<std::array<std::uint32_t, CHUNK_SIZE.y>, CHUNK_SIZE.x * CHUNK_SIZE.z> m_data;
Scop::Vec2i m_offset; // In chunks
Scop::Vec2i m_position; // In blocks
class World& m_world;
Scop::NonOwningPtr<Scop::Actor> p_actor = nullptr;
Scop::NonOwningPtr<Scop::Actor> p_water_actor = nullptr;
};
#endif

View File

@@ -159,8 +159,8 @@ const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper t
float tmp_amp = c_amplitude;
float maxValue = 0.0f;
for(int i = 0; i < this->c_octaves; ++i)
{
for(int i = 0; i < this->c_octaves; ++i)
{
total += Perlin3D(x * tmp_freq, y * tmp_freq, z * tmp_freq) * tmp_amp;
maxValue += tmp_amp;
tmp_amp *= c_persistance;
@@ -175,9 +175,7 @@ const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper t
{
std::array<std::uint32_t, CHUNK_SIZE.y> data;
std::memset(data.data(), static_cast<std::uint32_t>(BlockType::Air), data.size() * sizeof(std::uint32_t));
//std::uint32_t height = std::abs(std::sin((float)pos.x / 20.0f) * std::cos((float)pos.y / 20.0f) * 60.0f) + 1;
const std::uint32_t height = Perlin2D(pos.x, pos.y);
for(std::uint32_t y = 0; y < std::min(height, CHUNK_SIZE.y); y++)
@@ -198,7 +196,7 @@ const int Noise::ApplyPerlin2DParameters(float x, float y) noexcept // Wrapper t
for(std::uint32_t y = 0; y < WATER_LEVEL; y++)
{
if(data[y] == static_cast<std::uint32_t>(BlockType::Air))
data[y] = static_cast<std::uint32_t>(BlockType::Sand);
data[y] = static_cast<std::uint32_t>(BlockType::Water);
}
return data;
}

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@@ -92,6 +92,8 @@ void World::UnloadChunks()
{
if(it->second.GetActor())
m_scene.RemoveActor(*it->second.GetActor());
if(it->second.GetWaterActor())
m_scene.RemoveActor(*it->second.GetWaterActor());
it = m_chunks.erase(it);
}
else

View File

@@ -21,13 +21,12 @@ namespace Scop
inline void AttachScript(std::shared_ptr<ActorScript> script) { p_script = script; }
inline void SetColor(Vec4f color) noexcept { m_color = color; }
inline void SetPosition(Vec3f position) noexcept { m_position = position; }
inline void SetScale(Vec3f scale) noexcept { m_scale = scale; }
inline void SetOrientation(Quatf orientation) noexcept { m_orientation = orientation; }
inline void SetVisibility(bool show) noexcept { m_is_visible = show; }
inline void SetIsOpaque(bool opaque) noexcept { m_is_opaque = opaque; }
[[nodiscard]] inline const Vec4f& GetColor() const noexcept { return m_color; }
[[nodiscard]] inline const Vec3f& GetPosition() const noexcept { return m_position; }
[[nodiscard]] inline const Vec3f& GetScale() const noexcept { return m_scale; }
[[nodiscard]] inline const Quatf& GetOrientation() const noexcept { return m_orientation; }
@@ -35,6 +34,7 @@ namespace Scop
[[nodiscard]] inline Model& GetModelRef() noexcept { return m_model; }
[[nodiscard]] inline std::uint64_t GetUUID() const noexcept { return m_uuid; }
[[nodiscard]] inline bool IsVisible() const noexcept { return m_is_visible; }
[[nodiscard]] inline bool IsOpaque() const noexcept { return m_is_opaque; }
~Actor();
@@ -44,12 +44,12 @@ namespace Scop
private:
Model m_model;
Quatf m_orientation = Quatf::Identity();
Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
Vec3f m_position = Vec3f{ 0.0f, 0.0f, 0.0f };
Vec3f m_scale = Vec3f{ 1.0f, 1.0f, 1.0f };
std::shared_ptr<ActorScript> p_script;
std::uint64_t m_uuid;
bool m_is_visible = true;
bool m_is_opaque = true;
};
}

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@@ -67,8 +67,8 @@ namespace Scop
void SwitchToParent() const noexcept;
[[nodiscard]] inline ForwardData& GetForwardData() noexcept { return m_forward; }
[[nodiscard]] inline const std::map<std::uint64_t, Actor>& GetActors() const noexcept { return m_actors; }
[[nodiscard]] inline const std::map<std::uint64_t, Sprite>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] inline const std::unordered_map<std::uint64_t, Actor>& GetActors() const noexcept { return m_actors; }
[[nodiscard]] inline const std::unordered_map<std::uint64_t, Sprite>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] inline const std::string& GetName() const noexcept { return m_name; }
[[nodiscard]] inline GraphicPipeline& GetPipeline() noexcept { return m_pipeline; }
[[nodiscard]] inline std::shared_ptr<BaseCamera> GetCamera() const { return m_descriptor.camera; }
@@ -91,9 +91,9 @@ namespace Scop
DepthImage m_depth;
SceneDescriptor m_descriptor;
std::shared_ptr<CubeTexture> p_skybox;
std::map<std::uint64_t, Actor> m_actors;
std::map<std::uint64_t, Sprite> m_sprites;
std::map<std::uint64_t, Narrator> m_narrators;
std::unordered_map<std::uint64_t, Actor> m_actors;
std::unordered_map<std::uint64_t, Sprite> m_sprites;
std::unordered_map<std::uint64_t, Narrator> m_narrators;
std::vector<Scene> m_scene_children;
std::string m_name;
NonOwningPtr<Scene> p_parent;

View File

@@ -41,12 +41,7 @@ namespace Scop
pipeline.Init(pipeline_descriptor);
}
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
pipeline.BindPipeline(cmd, 0, {});
for(const auto& [_, actor] : scene.GetActors())
{
if(!actor.IsVisible())
continue;
auto setup_model = [](const Actor& actor) -> ModelData {
ModelData model_data;
model_data.model_mat = Mat4f::Identity();
model_data.model_mat.SetTranslation(actor.GetPosition() - actor.GetModel().GetCenter());
@@ -54,8 +49,35 @@ namespace Scop
model_data.model_mat = Mat4f::Translate(-actor.GetModel().GetCenter()) * Mat4f::Rotate(actor.GetOrientation()) * model_data.model_mat;
model_data.normal_mat = model_data.model_mat;
model_data.normal_mat.Inverse().Transpose();
return model_data;
};
std::multimap<float, Actor&> sorted_actors;
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
pipeline.BindPipeline(cmd, 0, {});
for(auto& [_, actor] : scene.GetActors())
{
if(!actor.IsVisible())
continue;
if(actor.IsOpaque())
{
auto model_data = setup_model(actor);
RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
actor.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
}
else
{
float distance = Vec3f::Distance(actor.GetPosition(), scene.GetCamera()->GetPosition());
sorted_actors.emplace(distance, const_cast<Actor&>(actor));
}
}
for(auto it = sorted_actors.rbegin(); it != sorted_actors.rend(); ++it)
{
if(!it->second.IsVisible())
continue;
auto model_data = setup_model(it->second);
RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
actor.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
it->second.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
}
pipeline.EndPipeline(cmd);
}