mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-13 15:43:34 +00:00
adding custom pipeline for water (what a journey to do so...)
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@@ -2,47 +2,58 @@
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#include <Renderer/RenderCore.h>
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#include <Renderer/Renderer.h>
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#include <Renderer/Vertex.h>
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#include <Graphics/Enums.h>
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#include <Core/EventBus.h>
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#include <Core/Logs.h>
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namespace Scop
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{
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void GraphicPipeline::Init(const GraphicPipelineDescriptor& descriptor)
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void GraphicPipeline::Init(GraphicPipelineDescriptor descriptor)
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{
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if(!descriptor.vertex_shader || !descriptor.fragment_shader)
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FatalError("Vulkan: invalid shaders");
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m_attachments = descriptor.color_attachments;
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p_vertex_shader = descriptor.vertex_shader;
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p_fragment_shader = descriptor.fragment_shader;
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p_renderer = descriptor.renderer;
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p_depth = descriptor.depth;
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m_description = std::move(descriptor);
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m_description.vertex_shader->SetPipelineInUse(this);
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m_description.fragment_shader->SetPipelineInUse(this);
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std::vector<VkPushConstantRange> push_constants;
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std::vector<VkDescriptorSetLayout> set_layouts;
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push_constants.insert(push_constants.end(), p_vertex_shader->GetPipelineLayout().push_constants.begin(), p_vertex_shader->GetPipelineLayout().push_constants.end());
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push_constants.insert(push_constants.end(), p_fragment_shader->GetPipelineLayout().push_constants.begin(), p_fragment_shader->GetPipelineLayout().push_constants.end());
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set_layouts.insert(set_layouts.end(), p_vertex_shader->GetPipelineLayout().set_layouts.begin(), p_vertex_shader->GetPipelineLayout().set_layouts.end());
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set_layouts.insert(set_layouts.end(), p_fragment_shader->GetPipelineLayout().set_layouts.begin(), p_fragment_shader->GetPipelineLayout().set_layouts.end());
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push_constants.insert(push_constants.end(), m_description.vertex_shader->GetPipelineLayout().push_constants.begin(), m_description.vertex_shader->GetPipelineLayout().push_constants.end());
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push_constants.insert(push_constants.end(), m_description.fragment_shader->GetPipelineLayout().push_constants.begin(), m_description.fragment_shader->GetPipelineLayout().push_constants.end());
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set_layouts.insert(set_layouts.end(), m_description.vertex_shader->GetPipelineLayout().set_layouts.begin(), m_description.vertex_shader->GetPipelineLayout().set_layouts.end());
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set_layouts.insert(set_layouts.end(), m_description.fragment_shader->GetPipelineLayout().set_layouts.begin(), m_description.fragment_shader->GetPipelineLayout().set_layouts.end());
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m_pipeline_layout = kvfCreatePipelineLayout(RenderCore::Get().GetDevice(), set_layouts.data(), set_layouts.size(), push_constants.data(), push_constants.size());
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CreateFramebuffers(m_attachments, descriptor.clear_color_attachments);
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CreateFramebuffers(m_description.color_attachments, m_description.clear_color_attachments);
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VkPhysicalDeviceFeatures features{};
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RenderCore::Get().vkGetPhysicalDeviceFeatures(RenderCore::Get().GetPhysicalDevice(), &features);
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VkCullModeFlags cullmode;
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switch(m_description.culling)
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{
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case CullMode::None: cullmode = VK_CULL_MODE_NONE; break;
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case CullMode::Back: cullmode = VK_CULL_MODE_BACK_BIT; break;
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case CullMode::Front: cullmode = VK_CULL_MODE_FRONT_BIT; break;
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case CullMode::FrontAndBack: cullmode = VK_CULL_MODE_FRONT_AND_BACK; break;
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default: break;
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}
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KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder();
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kvfGPipelineBuilderAddShaderStage(builder, p_vertex_shader->GetShaderStage(), p_vertex_shader->GetShaderModule(), "main");
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kvfGPipelineBuilderAddShaderStage(builder, p_fragment_shader->GetShaderStage(), p_fragment_shader->GetShaderModule(), "main");
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kvfGPipelineBuilderAddShaderStage(builder, m_description.vertex_shader->GetShaderStage(), m_description.vertex_shader->GetShaderModule(), "main");
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kvfGPipelineBuilderAddShaderStage(builder, m_description.fragment_shader->GetShaderStage(), m_description.fragment_shader->GetShaderModule(), "main");
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kvfGPipelineBuilderSetInputTopology(builder, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
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kvfGPipelineBuilderSetCullMode(builder, descriptor.culling, VK_FRONT_FACE_CLOCKWISE);
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kvfGPipelineBuilderSetCullMode(builder, cullmode, VK_FRONT_FACE_CLOCKWISE);
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kvfGPipelineBuilderEnableAlphaBlending(builder);
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if(p_depth)
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kvfGPipelineBuilderEnableDepthTest(builder, (descriptor.depth_test_equal ? VK_COMPARE_OP_EQUAL : VK_COMPARE_OP_LESS), true);
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if(m_description.depth)
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kvfGPipelineBuilderEnableDepthTest(builder, (m_description.depth_test_equal ? VK_COMPARE_OP_EQUAL : VK_COMPARE_OP_LESS), true);
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else
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kvfGPipelineBuilderDisableDepthTest(builder);
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if(features.fillModeNonSolid)
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kvfGPipelineBuilderSetPolygonMode(builder, descriptor.mode, 1.0f);
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if(m_description.wireframe && features.fillModeNonSolid)
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kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_LINE, 1.0f);
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else
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kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_FILL, 1.0f);
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if(features.sampleRateShading)
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@@ -50,7 +61,7 @@ namespace Scop
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else
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kvfGPipelineBuilderSetMultisampling(builder, VK_SAMPLE_COUNT_1_BIT);
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if(!descriptor.no_vertex_inputs)
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if(!m_description.no_vertex_inputs)
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{
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VkVertexInputBindingDescription binding_description = Vertex::GetBindingDescription();
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auto attributes_description = Vertex::GetAttributeDescriptions();
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@@ -65,7 +76,7 @@ namespace Scop
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name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
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name_info.objectType = VK_OBJECT_TYPE_PIPELINE;
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(m_pipeline);
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name_info.pObjectName = descriptor.name.data();
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name_info.pObjectName = m_description.name.data();
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RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
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name_info.objectType = VK_OBJECT_TYPE_RENDER_PASS;
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@@ -73,10 +84,10 @@ namespace Scop
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RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
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name_info.objectType = VK_OBJECT_TYPE_SHADER_MODULE;
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(p_vertex_shader->GetShaderModule());
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(m_description.vertex_shader->GetShaderModule());
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RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(p_fragment_shader->GetShaderModule());
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(m_description.fragment_shader->GetShaderModule());
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RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
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name_info.objectType = VK_OBJECT_TYPE_FRAMEBUFFER;
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@@ -85,7 +96,7 @@ namespace Scop
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name_info.objectHandle = reinterpret_cast<std::uint64_t>(fb);
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RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
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}
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Message("Vulkan: % graphics pipeline created", descriptor.name);
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Message("Vulkan: % graphics pipeline created", m_description.name);
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#else
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Message("Vulkan: graphics pipeline created");
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#endif
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@@ -93,6 +104,13 @@ namespace Scop
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bool GraphicPipeline::BindPipeline(VkCommandBuffer command_buffer, std::size_t framebuffer_index, std::array<float, 4> clear) noexcept
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{
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if(s_bound_pipeline != nullptr)
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{
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Error("Vulkan: cannot bind a graphics pipeline because another one have not been unbound");
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return false;
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}
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s_bound_pipeline = this;
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TransitionAttachments(command_buffer);
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VkFramebuffer fb = m_framebuffers[framebuffer_index];
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@@ -120,7 +138,7 @@ namespace Scop
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m_clears[i].color.float32[3] = clear[3];
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}
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if(p_depth)
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if(m_description.depth)
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m_clears.back().depthStencil = VkClearDepthStencilValue{ 1.0f, 0 };
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kvfBeginRenderPass(m_renderpass, command_buffer, fb, fb_extent, m_clears.data(), m_clears.size());
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@@ -130,7 +148,10 @@ namespace Scop
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void GraphicPipeline::EndPipeline(VkCommandBuffer command_buffer) noexcept
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{
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if(s_bound_pipeline != this)
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return;
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RenderCore::Get().vkCmdEndRenderPass(command_buffer);
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s_bound_pipeline = nullptr;
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}
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void GraphicPipeline::Destroy() noexcept
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@@ -151,16 +172,14 @@ namespace Scop
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Message("Vulkan: renderpass destroyed");
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kvfDestroyPipeline(RenderCore::Get().GetDevice(), m_pipeline);
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p_vertex_shader.reset();
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p_fragment_shader.reset();
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m_attachments.clear();
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m_description.vertex_shader.reset();
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m_description.fragment_shader.reset();
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m_description.color_attachments.clear();
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m_framebuffers.clear();
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m_clears.clear();
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m_renderpass = VK_NULL_HANDLE;
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m_pipeline = VK_NULL_HANDLE;
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m_pipeline_layout = VK_NULL_HANDLE;
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p_renderer = nullptr;
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p_depth = nullptr;
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Message("Vulkan: graphics pipeline destroyed");
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}
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@@ -170,10 +189,10 @@ namespace Scop
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std::vector<VkAttachmentDescription> attachments;
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std::vector<VkImageView> attachment_views;
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if(p_renderer)
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if(m_description.renderer)
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{
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attachments.push_back(kvfBuildSwapchainAttachmentDescription(p_renderer->GetSwapchain().Get(), clear_attachments));
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attachment_views.push_back(p_renderer->GetSwapchain().GetSwapchainImages()[0].GetImageView());
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attachments.push_back(kvfBuildSwapchainAttachmentDescription(m_description.renderer->GetSwapchain().Get(), clear_attachments));
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attachment_views.push_back(m_description.renderer->GetSwapchain().GetSwapchainImages()[0].GetImageView());
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}
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for(NonOwningPtr<Texture> image : render_targets)
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@@ -182,10 +201,10 @@ namespace Scop
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attachment_views.push_back(image->GetImageView());
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}
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if(p_depth)
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if(m_description.depth)
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{
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attachments.push_back(kvfBuildAttachmentDescription(KVF_IMAGE_DEPTH, p_depth->GetFormat(), p_depth->GetLayout(), p_depth->GetLayout(), clear_attachments, VK_SAMPLE_COUNT_1_BIT));
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attachment_views.push_back(p_depth->GetImageView());
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attachments.push_back(kvfBuildAttachmentDescription(KVF_IMAGE_DEPTH, m_description.depth->GetFormat(), m_description.depth->GetLayout(), m_description.depth->GetLayout(), clear_attachments, VK_SAMPLE_COUNT_1_BIT));
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attachment_views.push_back(m_description.depth->GetImageView());
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}
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m_renderpass = kvfCreateRenderPass(RenderCore::Get().GetDevice(), attachments.data(), attachments.size(), GetPipelineBindPoint());
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@@ -193,9 +212,9 @@ namespace Scop
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m_clears.resize(attachments.size());
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Message("Vulkan: renderpass created");
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if(p_renderer)
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if(m_description.renderer)
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{
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for(const Image& image : p_renderer->GetSwapchain().GetSwapchainImages())
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for(const Image& image : m_description.renderer->GetSwapchain().GetSwapchainImages())
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{
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attachment_views[0] = image.GetImageView();
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m_framebuffers.push_back(kvfCreateFramebuffer(RenderCore::Get().GetDevice(), m_renderpass, attachment_views.data(), attachment_views.size(), { .width = image.GetWidth(), .height = image.GetHeight() }));
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@@ -211,10 +230,10 @@ namespace Scop
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void GraphicPipeline::TransitionAttachments(VkCommandBuffer cmd)
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{
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if(p_depth)
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p_depth->TransitionLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, cmd);
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if(m_description.depth)
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m_description.depth->TransitionLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, cmd);
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for(NonOwningPtr<Texture> image : m_attachments)
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for(NonOwningPtr<Texture> image : m_description.color_attachments)
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image->TransitionLayout(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, cmd);
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}
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}
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@@ -31,16 +31,18 @@ namespace Scop
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void Shader::GeneratePipelineLayout(ShaderLayout layout)
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{
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for(auto& [n, set] : layout.set_layouts)
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for(auto& [_, set] : layout.set_layouts)
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{
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std::vector<VkDescriptorSetLayoutBinding> bindings(set.binds.size());
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for(std::size_t i = 0; i < set.binds.size(); i++)
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std::size_t i = 0;
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for(auto& [bind, type] : set.binds)
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{
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bindings[i].binding = set.binds[i].first;
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bindings[i].binding = bind;
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bindings[i].descriptorCount = 1;
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bindings[i].descriptorType = set.binds[i].second;
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bindings[i].descriptorType = type;
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bindings[i].pImmutableSamplers = nullptr;
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bindings[i].stageFlags = m_stage;
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i++;
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}
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m_set_layouts.emplace_back(kvfCreateDescriptorSetLayout(RenderCore::Get().GetDevice(), bindings.data(), bindings.size()));
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Message("Vulkan: descriptor set layout created");
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