Files
42_vox/ScopEngine/Runtime/Sources/Renderer/Pipelines/Shader.cpp

103 lines
3.5 KiB
C++

#include <Renderer/Pipelines/Shader.h>
#include <Renderer/RenderCore.h>
#include <Core/Logs.h>
#include <fstream>
namespace Scop
{
Shader::Shader(const std::vector<std::uint32_t>& bytecode, ShaderType type, ShaderLayout layout, std::string name) : m_name(std::move(name)), m_bytecode(bytecode), m_layout(std::move(layout))
{
switch(type)
{
case ShaderType::Vertex : m_stage = VK_SHADER_STAGE_VERTEX_BIT; break;
case ShaderType::Fragment : m_stage = VK_SHADER_STAGE_FRAGMENT_BIT; break;
case ShaderType::Compute : m_stage = VK_SHADER_STAGE_COMPUTE_BIT; break;
default : FatalError("wtf"); break;
}
m_module = kvfCreateShaderModule(RenderCore::Get().GetDevice(), m_bytecode.data(), m_bytecode.size());
Message("Vulkan: shader module % created", m_name);
#ifdef SCOP_HAS_DEBUG_UTILS_FUNCTIONS
VkDebugUtilsObjectNameInfoEXT name_info{};
name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
name_info.objectType = VK_OBJECT_TYPE_SHADER_MODULE;
name_info.objectHandle = reinterpret_cast<std::uint64_t>(m_module);
name_info.pObjectName = m_name.c_str();
RenderCore::Get().vkSetDebugUtilsObjectNameEXT(RenderCore::Get().GetDevice(), &name_info);
#endif
GeneratePipelineLayout(m_layout);
}
void Shader::GeneratePipelineLayout(ShaderLayout layout)
{
for(auto& [_, set] : layout.set_layouts)
{
std::vector<VkDescriptorSetLayoutBinding> bindings(set.binds.size());
std::size_t i = 0;
for(auto& [bind, type] : set.binds)
{
bindings[i].binding = bind;
bindings[i].descriptorCount = 1;
bindings[i].descriptorType = type;
bindings[i].pImmutableSamplers = nullptr;
bindings[i].stageFlags = m_stage;
i++;
}
m_set_layouts.emplace_back(kvfCreateDescriptorSetLayout(RenderCore::Get().GetDevice(), bindings.data(), bindings.size()));
Message("Vulkan: descriptor set layout created");
m_pipeline_layout_part.set_layouts.push_back(m_set_layouts.back());
}
std::size_t i = 0;
std::vector<VkPushConstantRange> push_constants(layout.push_constants.size());
m_pipeline_layout_part.push_constants.resize(layout.push_constants.size());
for(auto& pc : layout.push_constants)
{
VkPushConstantRange push_constant_range = {};
push_constant_range.offset = pc.offset;
push_constant_range.size = pc.size;
push_constant_range.stageFlags = m_stage;
push_constants[i] = push_constant_range;
m_pipeline_layout_part.push_constants[i] = push_constant_range;
i++;
}
}
void Shader::Destroy()
{
if(m_module == VK_NULL_HANDLE)
return;
kvfDestroyShaderModule(RenderCore::Get().GetDevice(), m_module);
m_module = VK_NULL_HANDLE;
Message("Vulkan: shader module % destroyed", m_name);
for(auto& layout : m_set_layouts)
{
kvfDestroyDescriptorSetLayout(RenderCore::Get().GetDevice(), layout);
Message("Vulkan: descriptor set layout destroyed");
}
}
Shader::~Shader()
{
Destroy();
}
std::shared_ptr<Shader> LoadShaderFromFile(const std::filesystem::path& filepath, ShaderType type, ShaderLayout layout)
{
std::ifstream stream(filepath, std::ios::binary);
if(!stream.is_open())
FatalError("Renderer : unable to open a spirv shader file, %", filepath);
std::vector<std::uint32_t> data;
stream.seekg(0);
std::uint32_t part = 0;
while(stream.read(reinterpret_cast<char*>(&part), sizeof(part)))
data.push_back(part);
stream.close();
std::shared_ptr<Shader> shader = std::make_shared<Shader>(data, type, layout, filepath.stem().string());
Message("Vulkan: shader loaded %", filepath);
return shader;
}
}