adding waves to water, improving water color, fixing underwater view

This commit is contained in:
2025-06-02 17:30:15 +02:00
parent f6decee5fa
commit f26ad5855d
10 changed files with 86 additions and 51 deletions

View File

@@ -10,10 +10,7 @@ namespace Scop
{
void GraphicPipeline::Init(GraphicPipelineDescriptor descriptor)
{
if(!descriptor.vertex_shader || !descriptor.fragment_shader)
FatalError("Vulkan: invalid shaders");
m_description = std::move(descriptor);
Setup(std::move(descriptor));
m_description.vertex_shader->SetPipelineInUse(this);
m_description.fragment_shader->SetPipelineInUse(this);