adding multiple blocs

This commit is contained in:
2025-05-22 12:11:47 +02:00
parent aa77ca018a
commit e9708f7e2e
7 changed files with 66 additions and 33 deletions

View File

@@ -9,7 +9,7 @@ World::World(Scop::Scene& scene) : m_scene(scene), m_previous_chunk_position(-10
{
Scop::Vec2ui32 map_size;
Scop::MaterialTextures material_params;
material_params.albedo = std::make_shared<Scop::Texture>(Scop::LoadBMPFile(GetResourcesPath() / "dirt.bmp", map_size), map_size.x, map_size.y);
material_params.albedo = std::make_shared<Scop::Texture>(Scop::LoadBMPFile(GetResourcesPath() / "atlas.bmp", map_size), map_size.x, map_size.y);
p_block_material = std::make_shared<Scop::Material>(material_params);
std::thread(&World::GenerateWorld, this).detach();