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removed dandling debugs
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@@ -25,16 +25,6 @@ void Noise::InitPermutation(void)
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this->perms[i] = permutations[i];
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this->perms[i + 256] = permutations[i];
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}
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for (int val: this->perms)
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{
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std::cout << val << " ";
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}
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std::cout << std::endl;
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std::cout << perlin3D2(0, 0, 0) << std::endl;
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std::cout << perlin3D2(20, 20, 20) << std::endl;
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std::cout << perlin3D(150, 150, 150) << std::endl;
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std::cout << perlin3D(0.078f, 0.4f, 0.2f) << std::endl;
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}
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[[nodiscard]] const float Noise::fade(float t)
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