working on scene management

This commit is contained in:
Kbz-8
2025-05-18 18:30:18 +02:00
parent 904f079cd1
commit beb409e50a
8 changed files with 42 additions and 59 deletions

View File

@@ -66,8 +66,8 @@ namespace Scop
void SwitchToParent() const noexcept;
[[nodiscard]] inline ForwardData& GetForwardData() noexcept { return m_forward; }
[[nodiscard]] inline const std::vector<std::shared_ptr<Actor>>& GetActors() const noexcept { return m_actors; }
[[nodiscard]] inline const std::vector<std::shared_ptr<Sprite>>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] inline const std::vector<Actor>& GetActors() const noexcept { return m_actors; }
[[nodiscard]] inline const std::vector<Sprite>& GetSprites() const noexcept { return m_sprites; }
[[nodiscard]] inline const std::string& GetName() const noexcept { return m_name; }
[[nodiscard]] inline GraphicPipeline& GetPipeline() noexcept { return m_pipeline; }
[[nodiscard]] inline std::shared_ptr<BaseCamera> GetCamera() const { return m_descriptor.camera; }
@@ -90,9 +90,9 @@ namespace Scop
DepthImage m_depth;
SceneDescriptor m_descriptor;
std::shared_ptr<CubeTexture> p_skybox;
std::vector<std::shared_ptr<Actor>> m_actors;
std::vector<std::shared_ptr<Sprite>> m_sprites;
std::vector<std::shared_ptr<Narrator>> m_narrators;
std::vector<Actor> m_actors;
std::vector<Sprite> m_sprites;
std::vector<Narrator> m_narrators;
std::vector<Scene> m_scene_children;
std::string m_name;
NonOwningPtr<Scene> p_parent;