returning range from noise

This commit is contained in:
2025-05-21 14:48:01 +02:00
parent 08a963e754
commit aa77ca018a
5 changed files with 28 additions and 30 deletions

View File

@@ -2,35 +2,23 @@
#include <Block.h> #include <Block.h>
#include <World.h> #include <World.h>
#define POS_TO_INDEX(posx, posz) (posx * CHUNK_SIZE.x + posz)
Chunk::Chunk(World& world, Scop::Vec2i offset) : m_offset(offset), m_position(std::move(offset) * Scop::Vec2i{ CHUNK_SIZE.x, CHUNK_SIZE.z }), m_world(world) Chunk::Chunk(World& world, Scop::Vec2i offset) : m_offset(offset), m_position(std::move(offset) * Scop::Vec2i{ CHUNK_SIZE.x, CHUNK_SIZE.z }), m_world(world)
{ {
m_data.resize(CHUNK_SIZE.x);
for(auto& z: m_data)
{
z.resize(CHUNK_SIZE.z);
for(auto& y: z)
y.resize(CHUNK_SIZE.y);
}
} }
void Chunk::GenerateChunk() void Chunk::GenerateChunk()
{ {
if(p_actor) if(p_actor)
return; return;
for(auto& z: m_data) for(auto& y: m_data)
{ std::memset(y.data(), 0, y.size() * sizeof(std::uint32_t));
for(auto& y: z)
std::fill(y.begin(), y.end(), 0);
}
for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++) for(std::uint32_t x = 0; x < CHUNK_SIZE.x; x++)
{ {
for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++) for(std::uint32_t z = 0; z < CHUNK_SIZE.z; z++)
{ std::memcpy(m_data[POS_TO_INDEX(x, z)].data(), m_world.GetNoiseGenerator().GetHeight(m_position + Scop::Vec2i(x, z)).data(), CHUNK_SIZE.y * sizeof(std::uint32_t));
std::uint32_t height = m_world.GetNoiseGenerator().GetHeight(m_position + Scop::Vec2i(x, z));
for(std::uint32_t y = 0; y < std::min(height, CHUNK_SIZE.y); y++)
m_data[x][z][y] = 1;
}
} }
} }
@@ -40,6 +28,8 @@ void Chunk::GenerateMesh()
return; return;
std::size_t offset = 0; std::size_t offset = 0;
m_mesh_data.reserve(CHUNK_VOLUME);
m_mesh_index_data.reserve(CHUNK_VOLUME * 4);
for(std::int32_t x = 0; x < CHUNK_SIZE.x; x++) for(std::int32_t x = 0; x < CHUNK_SIZE.x; x++)
{ {
@@ -172,29 +162,27 @@ void Chunk::UploadMesh()
std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept std::uint32_t Chunk::GetBlock(Scop::Vec3i position) const noexcept
{ {
if(position.y < 0 || position.y > CHUNK_SIZE.y) // No chunk under or above if(position.y < 0 || position.y >= CHUNK_SIZE.y) [[unlikely]] // No chunk under or above
return 1; return 1;
if(position.x < 0) if(position.x < 0) [[unlikely]]
{ {
Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x - 1, m_offset.y }); Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x - 1, m_offset.y });
return neighbour ? neighbour->GetBlock(Scop::Vec3i(CHUNK_SIZE.x - 1, position.y, position.z)) : 1; return neighbour ? neighbour->GetBlock(Scop::Vec3i(CHUNK_SIZE.x - 1, position.y, position.z)) : 1;
} }
if(position.x >= CHUNK_SIZE.x) if(position.x >= CHUNK_SIZE.x) [[unlikely]]
{ {
Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x + 1, m_offset.y }); Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x + 1, m_offset.y });
return neighbour ? neighbour->GetBlock(Scop::Vec3i(0, position.y, position.z)) : 1; return neighbour ? neighbour->GetBlock(Scop::Vec3i(0, position.y, position.z)) : 1;
} }
if(position.z < 0) if(position.z < 0) [[unlikely]]
{ {
Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y - 1 }); Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y - 1 });
return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, CHUNK_SIZE.x - 1)) : 1; return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, CHUNK_SIZE.x - 1)) : 1;
} }
if(position.z >= CHUNK_SIZE.z) if(position.z >= CHUNK_SIZE.z) [[unlikely]]
{ {
Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y + 1 }); Scop::NonOwningPtr<Chunk> neighbour = m_world.GetChunk(Scop::Vec2i{ m_offset.x, m_offset.y + 1 });
return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, 0)) : 1; return neighbour ? neighbour->GetBlock(Scop::Vec3i(position.x, position.y, 0)) : 1;
} }
if(position.x < m_data.size() && position.z < m_data[position.x].size() && position.y < m_data[position.x][position.z].size()) return m_data[POS_TO_INDEX(position.x, position.z)][position.y];
return m_data[position.x][position.z][position.y];
return 0;
} }

View File

@@ -8,6 +8,7 @@
constexpr Scop::Vec3ui CHUNK_SIZE = Scop::Vec3ui{ 32, 256, 32 }; constexpr Scop::Vec3ui CHUNK_SIZE = Scop::Vec3ui{ 32, 256, 32 };
constexpr Scop::Vec3ui CHUNK_SIZE_HALF = CHUNK_SIZE / 2 ; constexpr Scop::Vec3ui CHUNK_SIZE_HALF = CHUNK_SIZE / 2 ;
constexpr std::uint32_t CHUNK_VOLUME = CHUNK_SIZE.x * CHUNK_SIZE.y * CHUNK_SIZE.z;
class Chunk class Chunk
{ {
@@ -26,7 +27,7 @@ class Chunk
private: private:
std::vector<Scop::Vertex> m_mesh_data; std::vector<Scop::Vertex> m_mesh_data;
std::vector<std::uint32_t> m_mesh_index_data; std::vector<std::uint32_t> m_mesh_index_data;
std::vector<std::vector<std::vector<std::uint32_t>>> m_data; std::array<std::array<std::uint32_t, CHUNK_SIZE.y>, CHUNK_SIZE.x * CHUNK_SIZE.z> m_data;
Scop::Vec2i m_offset; // In chunks Scop::Vec2i m_offset; // In chunks
Scop::Vec2i m_position; // In blocks Scop::Vec2i m_position; // In blocks
class World& m_world; class World& m_world;

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@@ -1,6 +1,13 @@
#include <Noise.h> #include <Noise.h>
[[nodiscard]] std::uint32_t Noise::GetHeight(Scop::Vec2i pos) [[nodiscard]] std::array<std::uint32_t, CHUNK_SIZE.y> Noise::GetHeight(Scop::Vec2i pos)
{ {
return std::abs(std::sin((float)pos.x / 20.0f) * std::cos((float)pos.y / 20.0f) * 60.0f) + 1; std::array<std::uint32_t, CHUNK_SIZE.y> data;
std::memset(data.data(), 0, data.size() * sizeof(std::uint32_t));
std::uint32_t height = std::abs(std::sin((float)pos.x / 20.0f) * std::cos((float)pos.y / 20.0f) * 60.0f) + 1;
for(std::uint32_t y = 0; y < std::min(height, CHUNK_SIZE.y); y++)
data[y] = 1;
return data;
} }

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@@ -3,12 +3,14 @@
#include <ScopMaths.h> #include <ScopMaths.h>
#include <Chunk.h>
class Noise class Noise
{ {
public: public:
Noise() = default; Noise() = default;
[[nodiscard]] std::uint32_t GetHeight(Scop::Vec2i pos); [[nodiscard]] std::array<std::uint32_t, CHUNK_SIZE.y> GetHeight(Scop::Vec2i pos);
~Noise() = default; ~Noise() = default;

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@@ -10,7 +10,7 @@
#include <Utils.h> #include <Utils.h>
#include <Noise.h> #include <Noise.h>
constexpr std::uint8_t RENDER_DISTANCE = 12; constexpr std::uint8_t RENDER_DISTANCE = 10;
constexpr std::uint8_t CHUNKS_UPLOAD_PER_FRAME = 3; constexpr std::uint8_t CHUNKS_UPLOAD_PER_FRAME = 3;
enum class GenerationState: std::uint8_t enum class GenerationState: std::uint8_t