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2025-05-01 23:03:47 +02:00
commit a23fbff52a
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#ifndef __SCOP_GRAPHICS_PIPELINE__
#define __SCOP_GRAPHICS_PIPELINE__
#include <memory>
#include <vector>
#include <kvf.h>
#include <Renderer/Image.h>
#include <Utils/NonOwningPtr.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Pipeline.h>
namespace Scop
{
struct GraphicPipelineDescriptor
{
std::shared_ptr<Shader> vertex_shader;
std::shared_ptr<Shader> fragment_shader;
std::vector<NonOwningPtr<Texture>> color_attachments;
NonOwningPtr<DepthImage> depth = nullptr;
NonOwningPtr<class Renderer> renderer = nullptr;
VkCullModeFlagBits culling = VK_CULL_MODE_FRONT_BIT;
VkPolygonMode mode = VK_POLYGON_MODE_FILL;
bool no_vertex_inputs = false;
bool depth_test_equal = false;
bool clear_color_attachments = true;
};
class GraphicPipeline : public Pipeline
{
public:
GraphicPipeline() = default;
void Init(const GraphicPipelineDescriptor& descriptor);
bool BindPipeline(VkCommandBuffer command_buffer, std::size_t framebuffer_index, std::array<float, 4> clear) noexcept;
void EndPipeline(VkCommandBuffer command_buffer) noexcept override;
void Destroy() noexcept;
[[nodiscard]] inline VkPipeline GetPipeline() const override { return m_pipeline; }
[[nodiscard]] inline VkPipelineLayout GetPipelineLayout() const override { return m_pipeline_layout; }
[[nodiscard]] inline VkPipelineBindPoint GetPipelineBindPoint() const override { return VK_PIPELINE_BIND_POINT_GRAPHICS; }
~GraphicPipeline() = default;
private:
void CreateFramebuffers(const std::vector<NonOwningPtr<Texture>>& render_targets, bool clear_attachments);
void TransitionAttachments(VkCommandBuffer cmd = VK_NULL_HANDLE);
// Private override to remove access
bool BindPipeline(VkCommandBuffer) noexcept override { return false; };
private:
std::vector<NonOwningPtr<Texture>> m_attachments;
std::vector<VkFramebuffer> m_framebuffers;
std::vector<VkClearValue> m_clears;
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
VkRenderPass m_renderpass = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
NonOwningPtr<class Renderer> p_renderer;
NonOwningPtr<DepthImage> p_depth;
};
}
#endif

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#ifndef __SCOP_PIPELINE__
#define __SCOP_PIPELINE__
#include <kvf.h>
#include <Renderer/RenderCore.h>
namespace Scop
{
class Pipeline
{
public:
Pipeline() = default;
inline virtual bool BindPipeline(VkCommandBuffer command_buffer) noexcept { RenderCore::Get().vkCmdBindPipeline(command_buffer, GetPipelineBindPoint(), GetPipeline()); return true; }
inline virtual void EndPipeline([[maybe_unused]] VkCommandBuffer command_buffer) noexcept {}
virtual VkPipeline GetPipeline() const = 0;
virtual VkPipelineLayout GetPipelineLayout() const = 0;
virtual VkPipelineBindPoint GetPipelineBindPoint() const = 0;
virtual ~Pipeline() = default;
};
}
#endif

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#ifndef __SCOP_SHADER__
#define __SCOP_SHADER__
#include <vector>
#include <cstdint>
#include <filesystem>
#include <kvf.h>
namespace Scop
{
struct ShaderSetLayout
{
std::vector<std::pair<int, VkDescriptorType> > binds;
ShaderSetLayout(std::vector<std::pair<int, VkDescriptorType> > b) : binds(std::move(b)) {}
};
struct ShaderPushConstantLayout
{
std::size_t offset;
std::size_t size;
ShaderPushConstantLayout(std::size_t o, std::size_t s) : offset(o), size(s) {}
};
struct ShaderLayout
{
std::vector<std::pair<int, ShaderSetLayout> > set_layouts;
std::vector<ShaderPushConstantLayout> push_constants;
ShaderLayout(std::vector<std::pair<int, ShaderSetLayout> > s, std::vector<ShaderPushConstantLayout> pc) : set_layouts(std::move(s)), push_constants(std::move(pc)) {}
};
enum class ShaderType
{
Vertex,
Fragment,
Compute
};
struct ShaderPipelineLayoutPart
{
std::vector<VkPushConstantRange> push_constants;
std::vector<VkDescriptorSetLayout> set_layouts;
};
class Shader
{
public:
Shader(const std::vector<std::uint32_t>& bytecode, ShaderType type, ShaderLayout layout);
[[nodiscard]] inline const ShaderLayout& GetShaderLayout() const { return m_layout; }
[[nodiscard]] inline const std::vector<std::uint32_t>& GetByteCode() const noexcept { return m_bytecode; }
[[nodiscard]] inline const ShaderPipelineLayoutPart& GetPipelineLayout() const noexcept { return m_pipeline_layout_part; }
[[nodiscard]] inline VkShaderModule GetShaderModule() const noexcept { return m_module; }
[[nodiscard]] inline VkShaderStageFlagBits GetShaderStage() const noexcept { return m_stage; }
void Destroy();
~Shader();
private:
void GeneratePipelineLayout(ShaderLayout layout);
private:
ShaderLayout m_layout;
ShaderPipelineLayoutPart m_pipeline_layout_part;
std::vector<std::uint32_t> m_bytecode;
std::vector<VkDescriptorSetLayout> m_set_layouts;
VkShaderStageFlagBits m_stage;
VkShaderModule m_module = VK_NULL_HANDLE;
};
std::shared_ptr<Shader> LoadShaderFromFile(const std::filesystem::path& filepath, ShaderType type, ShaderLayout layout);
}
#endif