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42_vox/ScopEngine/Runtime/Includes/Renderer/Pipelines/Graphics.h
2025-05-01 23:03:47 +02:00

68 lines
2.2 KiB
C++

#ifndef __SCOP_GRAPHICS_PIPELINE__
#define __SCOP_GRAPHICS_PIPELINE__
#include <memory>
#include <vector>
#include <kvf.h>
#include <Renderer/Image.h>
#include <Utils/NonOwningPtr.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Pipeline.h>
namespace Scop
{
struct GraphicPipelineDescriptor
{
std::shared_ptr<Shader> vertex_shader;
std::shared_ptr<Shader> fragment_shader;
std::vector<NonOwningPtr<Texture>> color_attachments;
NonOwningPtr<DepthImage> depth = nullptr;
NonOwningPtr<class Renderer> renderer = nullptr;
VkCullModeFlagBits culling = VK_CULL_MODE_FRONT_BIT;
VkPolygonMode mode = VK_POLYGON_MODE_FILL;
bool no_vertex_inputs = false;
bool depth_test_equal = false;
bool clear_color_attachments = true;
};
class GraphicPipeline : public Pipeline
{
public:
GraphicPipeline() = default;
void Init(const GraphicPipelineDescriptor& descriptor);
bool BindPipeline(VkCommandBuffer command_buffer, std::size_t framebuffer_index, std::array<float, 4> clear) noexcept;
void EndPipeline(VkCommandBuffer command_buffer) noexcept override;
void Destroy() noexcept;
[[nodiscard]] inline VkPipeline GetPipeline() const override { return m_pipeline; }
[[nodiscard]] inline VkPipelineLayout GetPipelineLayout() const override { return m_pipeline_layout; }
[[nodiscard]] inline VkPipelineBindPoint GetPipelineBindPoint() const override { return VK_PIPELINE_BIND_POINT_GRAPHICS; }
~GraphicPipeline() = default;
private:
void CreateFramebuffers(const std::vector<NonOwningPtr<Texture>>& render_targets, bool clear_attachments);
void TransitionAttachments(VkCommandBuffer cmd = VK_NULL_HANDLE);
// Private override to remove access
bool BindPipeline(VkCommandBuffer) noexcept override { return false; };
private:
std::vector<NonOwningPtr<Texture>> m_attachments;
std::vector<VkFramebuffer> m_framebuffers;
std::vector<VkClearValue> m_clears;
std::shared_ptr<Shader> p_vertex_shader;
std::shared_ptr<Shader> p_fragment_shader;
VkRenderPass m_renderpass = VK_NULL_HANDLE;
VkPipeline m_pipeline = VK_NULL_HANDLE;
VkPipelineLayout m_pipeline_layout = VK_NULL_HANDLE;
NonOwningPtr<class Renderer> p_renderer;
NonOwningPtr<DepthImage> p_depth;
};
}
#endif