adding transparent water

This commit is contained in:
2025-05-31 14:22:46 +02:00
parent 48decb4204
commit 88fead6cfc
8 changed files with 152 additions and 100 deletions

View File

@@ -21,13 +21,12 @@ namespace Scop
inline void AttachScript(std::shared_ptr<ActorScript> script) { p_script = script; }
inline void SetColor(Vec4f color) noexcept { m_color = color; }
inline void SetPosition(Vec3f position) noexcept { m_position = position; }
inline void SetScale(Vec3f scale) noexcept { m_scale = scale; }
inline void SetOrientation(Quatf orientation) noexcept { m_orientation = orientation; }
inline void SetVisibility(bool show) noexcept { m_is_visible = show; }
inline void SetIsOpaque(bool opaque) noexcept { m_is_opaque = opaque; }
[[nodiscard]] inline const Vec4f& GetColor() const noexcept { return m_color; }
[[nodiscard]] inline const Vec3f& GetPosition() const noexcept { return m_position; }
[[nodiscard]] inline const Vec3f& GetScale() const noexcept { return m_scale; }
[[nodiscard]] inline const Quatf& GetOrientation() const noexcept { return m_orientation; }
@@ -35,6 +34,7 @@ namespace Scop
[[nodiscard]] inline Model& GetModelRef() noexcept { return m_model; }
[[nodiscard]] inline std::uint64_t GetUUID() const noexcept { return m_uuid; }
[[nodiscard]] inline bool IsVisible() const noexcept { return m_is_visible; }
[[nodiscard]] inline bool IsOpaque() const noexcept { return m_is_opaque; }
~Actor();
@@ -44,12 +44,12 @@ namespace Scop
private:
Model m_model;
Quatf m_orientation = Quatf::Identity();
Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
Vec3f m_position = Vec3f{ 0.0f, 0.0f, 0.0f };
Vec3f m_scale = Vec3f{ 1.0f, 1.0f, 1.0f };
std::shared_ptr<ActorScript> p_script;
std::uint64_t m_uuid;
bool m_is_visible = true;
bool m_is_opaque = true;
};
}