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https://github.com/Kbz-8/42_vox.git
synced 2026-01-11 14:43:34 +00:00
adding transparent water
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@@ -21,13 +21,12 @@ namespace Scop
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inline void AttachScript(std::shared_ptr<ActorScript> script) { p_script = script; }
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inline void SetColor(Vec4f color) noexcept { m_color = color; }
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inline void SetPosition(Vec3f position) noexcept { m_position = position; }
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inline void SetScale(Vec3f scale) noexcept { m_scale = scale; }
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inline void SetOrientation(Quatf orientation) noexcept { m_orientation = orientation; }
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inline void SetVisibility(bool show) noexcept { m_is_visible = show; }
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inline void SetIsOpaque(bool opaque) noexcept { m_is_opaque = opaque; }
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[[nodiscard]] inline const Vec4f& GetColor() const noexcept { return m_color; }
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[[nodiscard]] inline const Vec3f& GetPosition() const noexcept { return m_position; }
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[[nodiscard]] inline const Vec3f& GetScale() const noexcept { return m_scale; }
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[[nodiscard]] inline const Quatf& GetOrientation() const noexcept { return m_orientation; }
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@@ -35,6 +34,7 @@ namespace Scop
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[[nodiscard]] inline Model& GetModelRef() noexcept { return m_model; }
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[[nodiscard]] inline std::uint64_t GetUUID() const noexcept { return m_uuid; }
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[[nodiscard]] inline bool IsVisible() const noexcept { return m_is_visible; }
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[[nodiscard]] inline bool IsOpaque() const noexcept { return m_is_opaque; }
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~Actor();
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@@ -44,12 +44,12 @@ namespace Scop
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private:
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Model m_model;
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Quatf m_orientation = Quatf::Identity();
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Vec4f m_color = Vec4f{ 1.0f, 1.0f, 1.0f, 1.0f };
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Vec3f m_position = Vec3f{ 0.0f, 0.0f, 0.0f };
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Vec3f m_scale = Vec3f{ 1.0f, 1.0f, 1.0f };
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std::shared_ptr<ActorScript> p_script;
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std::uint64_t m_uuid;
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bool m_is_visible = true;
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bool m_is_opaque = true;
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};
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}
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@@ -67,8 +67,8 @@ namespace Scop
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void SwitchToParent() const noexcept;
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[[nodiscard]] inline ForwardData& GetForwardData() noexcept { return m_forward; }
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[[nodiscard]] inline const std::map<std::uint64_t, Actor>& GetActors() const noexcept { return m_actors; }
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[[nodiscard]] inline const std::map<std::uint64_t, Sprite>& GetSprites() const noexcept { return m_sprites; }
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[[nodiscard]] inline const std::unordered_map<std::uint64_t, Actor>& GetActors() const noexcept { return m_actors; }
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[[nodiscard]] inline const std::unordered_map<std::uint64_t, Sprite>& GetSprites() const noexcept { return m_sprites; }
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[[nodiscard]] inline const std::string& GetName() const noexcept { return m_name; }
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[[nodiscard]] inline GraphicPipeline& GetPipeline() noexcept { return m_pipeline; }
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[[nodiscard]] inline std::shared_ptr<BaseCamera> GetCamera() const { return m_descriptor.camera; }
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@@ -91,9 +91,9 @@ namespace Scop
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DepthImage m_depth;
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SceneDescriptor m_descriptor;
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std::shared_ptr<CubeTexture> p_skybox;
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std::map<std::uint64_t, Actor> m_actors;
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std::map<std::uint64_t, Sprite> m_sprites;
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std::map<std::uint64_t, Narrator> m_narrators;
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std::unordered_map<std::uint64_t, Actor> m_actors;
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std::unordered_map<std::uint64_t, Sprite> m_sprites;
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std::unordered_map<std::uint64_t, Narrator> m_narrators;
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std::vector<Scene> m_scene_children;
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std::string m_name;
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NonOwningPtr<Scene> p_parent;
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@@ -41,12 +41,7 @@ namespace Scop
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pipeline.Init(pipeline_descriptor);
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}
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VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
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pipeline.BindPipeline(cmd, 0, {});
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for(const auto& [_, actor] : scene.GetActors())
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{
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if(!actor.IsVisible())
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continue;
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auto setup_model = [](const Actor& actor) -> ModelData {
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ModelData model_data;
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model_data.model_mat = Mat4f::Identity();
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model_data.model_mat.SetTranslation(actor.GetPosition() - actor.GetModel().GetCenter());
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@@ -54,8 +49,35 @@ namespace Scop
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model_data.model_mat = Mat4f::Translate(-actor.GetModel().GetCenter()) * Mat4f::Rotate(actor.GetOrientation()) * model_data.model_mat;
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model_data.normal_mat = model_data.model_mat;
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model_data.normal_mat.Inverse().Transpose();
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return model_data;
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};
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std::multimap<float, Actor&> sorted_actors;
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VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
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pipeline.BindPipeline(cmd, 0, {});
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for(auto& [_, actor] : scene.GetActors())
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{
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if(!actor.IsVisible())
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continue;
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if(actor.IsOpaque())
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{
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auto model_data = setup_model(actor);
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RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
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actor.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
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}
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else
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{
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float distance = Vec3f::Distance(actor.GetPosition(), scene.GetCamera()->GetPosition());
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sorted_actors.emplace(distance, const_cast<Actor&>(actor));
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}
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}
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for(auto it = sorted_actors.rbegin(); it != sorted_actors.rend(); ++it)
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{
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if(!it->second.IsVisible())
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continue;
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auto model_data = setup_model(it->second);
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RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
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actor.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
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it->second.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
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}
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pipeline.EndPipeline(cmd);
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}
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