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adding transparent water
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@@ -92,6 +92,8 @@ void World::UnloadChunks()
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{
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if(it->second.GetActor())
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m_scene.RemoveActor(*it->second.GetActor());
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if(it->second.GetWaterActor())
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m_scene.RemoveActor(*it->second.GetWaterActor());
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it = m_chunks.erase(it);
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}
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else
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