fixing descriptor set issue

This commit is contained in:
2025-06-01 19:57:11 +02:00
parent 195518361c
commit 724e2a277b
18 changed files with 248 additions and 67 deletions

View File

@@ -49,8 +49,8 @@ namespace Scop
};
EventBus::RegisterListener({ functor, "__ScopRender2DPass" });
p_viewer_data_set = std::make_shared<DescriptorSet>(p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
p_texture_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_viewer_data_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_vertex_shader->GetShaderLayout().set_layouts[0].second,ShaderType::Vertex);
p_texture_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
p_viewer_data_buffer = std::make_shared<UniformBuffer>();
p_viewer_data_buffer->Init(sizeof(ViewerData2D));
@@ -91,7 +91,7 @@ namespace Scop
sprite_data.position = Vec2f{ static_cast<float>(sprite.GetPosition().x), static_cast<float>(sprite.GetPosition().y) };
sprite_data.color = sprite.GetColor();
if(!sprite.IsSetInit())
const_cast<Sprite&>(sprite).UpdateDescriptorSet(*p_texture_set);
const_cast<Sprite&>(sprite).UpdateDescriptorSet(p_texture_set);
const_cast<Sprite&>(sprite).Bind(frame_index, cmd);
std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite.GetSet(frame_index) };
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
@@ -104,7 +104,7 @@ namespace Scop
sprite_data.position = Vec2f{ static_cast<float>(text.GetPosition().x), static_cast<float>(text.GetPosition().y) };
sprite_data.color = text.GetColor();
if(!text.IsSetInit())
const_cast<Text&>(text).UpdateDescriptorSet(*p_texture_set);
const_cast<Text&>(text).UpdateDescriptorSet(p_texture_set);
const_cast<Text&>(text).Bind(frame_index, cmd);
std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), text.GetSet(frame_index) };
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);

View File

@@ -31,7 +31,7 @@ namespace Scop
};
EventBus::RegisterListener({ functor, "__ScopFinalPass" });
p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
}
void FinalPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)

View File

@@ -65,7 +65,7 @@ namespace Scop
{
auto model_data = setup_model(actor);
RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
actor.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
actor.GetModel().Draw(cmd, data.matrices_set, pipeline, data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
}
else
{
@@ -79,7 +79,7 @@ namespace Scop
continue;
auto model_data = setup_model(it->second);
RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
it->second.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
it->second.GetModel().Draw(cmd, data.matrices_set, pipeline, data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
}
pipeline.EndPipeline(cmd);
}

View File

@@ -40,7 +40,7 @@ namespace Scop
EventBus::RegisterListener({ functor, "__ScopSkyboxPass" });
m_cube = CreateCube();
p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
}
void SkyboxPass::Pass(Scene& scene, Renderer& renderer, class Texture& render_target)