mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-13 15:43:34 +00:00
fixing descriptor set issue
This commit is contained in:
@@ -25,7 +25,7 @@ namespace Scop
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m_materials.back() = s_default_material;
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}
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void Model::Draw(VkCommandBuffer cmd, const DescriptorSet& matrices_set, const GraphicPipeline& pipeline, DescriptorSet& set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const
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void Model::Draw(VkCommandBuffer cmd, std::shared_ptr<DescriptorSet> matrices_set, const GraphicPipeline& pipeline, std::shared_ptr<DescriptorSet> set, std::size_t& drawcalls, std::size_t& polygondrawn, std::size_t frame_index) const
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{
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if(!p_mesh)
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return;
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@@ -39,7 +39,7 @@ namespace Scop
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if(!material->IsSetInit())
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material->UpdateDescriptorSet(set);
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material->Bind(frame_index, cmd);
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std::array<VkDescriptorSet, 2> sets = { matrices_set.GetSet(frame_index), material->GetSet(frame_index) };
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std::array<VkDescriptorSet, 2> sets = { matrices_set->GetSet(frame_index), material->GetSet(frame_index) };
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RenderCore::Get().vkCmdBindDescriptorSets(cmd, pipeline.GetPipelineBindPoint(), pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
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p_mesh->Draw(cmd, drawcalls, polygondrawn, i);
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}
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@@ -165,7 +165,7 @@ namespace Scop
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if(m_descriptor.post_process_shader)
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{
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m_post_process.set = std::make_shared<DescriptorSet>(m_descriptor.post_process_shader->GetShaderLayout().set_layouts[0].second, m_descriptor.post_process_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
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m_post_process.set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(m_descriptor.post_process_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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m_post_process.data_buffer = std::make_shared<UniformBuffer>();
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m_post_process.data_buffer->Init(m_descriptor.post_process_data_size, m_name + "_post_process_data_buffer");
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}
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@@ -178,13 +178,13 @@ namespace Scop
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m_forward.matrices_buffer = std::make_shared<UniformBuffer>();
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m_forward.matrices_buffer->Init(sizeof(ViewerData), m_name + "_matrice_buffer");
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m_forward.matrices_set = std::make_shared<DescriptorSet>(vertex_shader->GetShaderLayout().set_layouts[0].second, vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
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m_forward.matrices_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(vertex_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Vertex);
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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{
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m_forward.matrices_set->SetUniformBuffer(i, 0, m_forward.matrices_buffer->Get(i));
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m_forward.matrices_set->Update(i);
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}
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m_forward.albedo_set = std::make_shared<DescriptorSet>(m_descriptor.fragment_shader->GetShaderLayout().set_layouts[0].second, m_descriptor.fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
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m_forward.albedo_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(m_descriptor.fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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for(auto& child : m_scene_children)
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child.Init(renderer);
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@@ -5,11 +5,14 @@
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#include <Renderer/Image.h>
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#include <Renderer/Enums.h>
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#include <Renderer/Buffer.h>
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#include <Renderer/RenderCore.h>
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#include <Renderer/Descriptor.h>
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#include <Renderer/RenderCore.h>
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namespace Scop
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{
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constexpr std::size_t MAX_SETS_PER_POOL = MAX_FRAMES_IN_FLIGHT * 1024;
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void TransitionImageToCorrectLayout(Image& image, VkCommandBuffer cmd)
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{
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if(!image.IsInit())
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@@ -22,30 +25,144 @@ namespace Scop
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Error("Vulkan: cannot transition descriptor image layout, unkown image type");
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}
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DescriptorSet::DescriptorSet(const ShaderSetLayout& layout, VkDescriptorSetLayout vklayout, ShaderType shader_type)
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: m_set_layout(vklayout)
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void DescriptorPool::Init() noexcept
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{
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VkDescriptorPoolSize pool_sizes[] = {
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{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MAX_SETS_PER_POOL },
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{ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, MAX_SETS_PER_POOL }
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};
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VkDescriptorPoolCreateInfo pool_info{};
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pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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pool_info.poolSizeCount = sizeof(pool_sizes) / sizeof(pool_sizes[0]);
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pool_info.pPoolSizes = pool_sizes;
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pool_info.maxSets = MAX_SETS_PER_POOL;
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pool_info.flags = 0;
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kvfCheckVk(RenderCore::Get().vkCreateDescriptorPool(RenderCore::Get().GetDevice(), &pool_info, nullptr, &m_pool));
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m_allocation_count = 0;
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}
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void DescriptorPool::Destroy() noexcept
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{
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if(m_pool == VK_NULL_HANDLE)
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return;
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for(auto& set : m_free_sets)
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kvfDestroyDescriptorSetLayout(RenderCore::Get().GetDevice(), set->m_set_layout);
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for(auto& set : m_used_sets)
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kvfDestroyDescriptorSetLayout(RenderCore::Get().GetDevice(), set->m_set_layout);
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RenderCore::Get().vkDestroyDescriptorPool(RenderCore::Get().GetDevice(), m_pool, nullptr);
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m_pool = VK_NULL_HANDLE;
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m_allocation_count = 0;
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m_free_sets.clear();
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m_used_sets.clear();
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}
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std::shared_ptr<DescriptorSet> DescriptorPool::RequestDescriptorSet(const ShaderSetLayout& layout, ShaderType shader_type)
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{
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auto it = std::find_if(m_free_sets.begin(), m_free_sets.end(), [&](std::shared_ptr<DescriptorSet> set)
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{
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return shader_type == set->GetShaderType() && layout == set->GetShaderLayout();
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});
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if(it != m_free_sets.end())
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{
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std::shared_ptr<DescriptorSet> set = *it;
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m_free_sets.erase(it);
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m_used_sets.push_back(set);
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return set;
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}
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std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets;
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VkShaderStageFlagBits vulkan_shader_stage;
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switch(shader_type)
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{
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case ShaderType::Vertex: vulkan_shader_stage = VK_SHADER_STAGE_VERTEX_BIT; break;
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case ShaderType::Fragment: vulkan_shader_stage = VK_SHADER_STAGE_FRAGMENT_BIT; break;
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default: FatalError("wtf"); vulkan_shader_stage = VK_SHADER_STAGE_VERTEX_BIT; /* Just to shut up warnings */ break;
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}
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std::vector<VkDescriptorSetLayoutBinding> bindings(layout.binds.size());
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for(std::size_t i = 0; i < layout.binds.size(); i++)
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{
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bindings[i].binding = layout.binds[i].first;
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bindings[i].descriptorCount = 1;
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bindings[i].descriptorType = layout.binds[i].second;
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bindings[i].pImmutableSamplers = nullptr;
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bindings[i].stageFlags = vulkan_shader_stage;
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}
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VkDescriptorSetLayout vulkan_layout = kvfCreateDescriptorSetLayout(RenderCore::Get().GetDevice(), bindings.data(), bindings.size());
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for(int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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{
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VkDescriptorSetAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
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alloc_info.descriptorPool = m_pool;
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alloc_info.descriptorSetCount = 1;
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alloc_info.pSetLayouts = &vulkan_layout;
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VkDescriptorSet vulkan_set;
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kvfCheckVk(RenderCore::Get().vkAllocateDescriptorSets(RenderCore::Get().GetDevice(), &alloc_info, &vulkan_set));
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m_allocation_count++;
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vulkan_sets[i] = vulkan_set;
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}
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std::shared_ptr<DescriptorSet> set(new DescriptorSet(*this, vulkan_layout, layout, std::move(vulkan_sets), shader_type));
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m_used_sets.push_back(set);
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return set;
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}
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void DescriptorPool::ReturnDescriptorSet(std::shared_ptr<DescriptorSet> set)
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{
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//std::size_t i = 0;
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auto it = std::find_if(m_used_sets.begin(), m_used_sets.end(), [&](const std::shared_ptr<DescriptorSet>& rhs_set)
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{
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//i++;
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//std::cout << m_used_sets.size() << " " << i << std::endl;
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return set == rhs_set;
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});
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if(it == m_used_sets.end())
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return;
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m_used_sets.erase(it);
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m_free_sets.push_back(set);
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}
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DescriptorPool& DescriptorPoolManager::GetAvailablePool()
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{
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for(auto& pool : m_pools)
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{
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if(pool.GetNumberOfSetsAllocated() < MAX_SETS_PER_POOL)
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return pool;
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}
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m_pools.emplace_back().Init();
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return m_pools.back();
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}
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void DescriptorPoolManager::Destroy()
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{
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for(auto& pool : m_pools)
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pool.Destroy();
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m_pools.clear();
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}
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DescriptorSet::DescriptorSet(DescriptorPool& pool, VkDescriptorSetLayout vulkan_layout, const ShaderSetLayout& layout, std::array<VkDescriptorSet, MAX_FRAMES_IN_FLIGHT> vulkan_sets, ShaderType shader_type) :
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m_shader_layout(layout),
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m_sets(std::move(vulkan_sets)),
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m_set_layout(vulkan_layout),
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m_shader_type(shader_type),
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m_pool(pool)
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{
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for(auto& [binding, type] : layout.binds)
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{
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m_descriptors.emplace_back();
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m_descriptors.back().type = type;
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m_descriptors.back().shader_type = shader_type;
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m_descriptors.back().binding = binding;
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}
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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m_set[i] = kvfAllocateDescriptorSet(RenderCore::Get().GetDevice(), vklayout);
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}
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DescriptorSet::DescriptorSet(VkDescriptorSetLayout layout, const std::vector<Descriptor>& descriptors)
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: m_set_layout(layout), m_descriptors(descriptors)
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{
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for(std::size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++)
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m_set[i] = kvfAllocateDescriptorSet(RenderCore::Get().GetDevice(), layout);
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}
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void DescriptorSet::SetImage(std::size_t i, std::uint32_t binding, class Image& image)
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{
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Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
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Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
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auto it = std::find_if(m_descriptors.begin(), m_descriptors.end(), [=](Descriptor descriptor)
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{
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return binding == descriptor.binding;
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@@ -65,7 +182,7 @@ namespace Scop
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void DescriptorSet::SetStorageBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer)
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{
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Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
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Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
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auto it = std::find_if(m_descriptors.begin(), m_descriptors.end(), [=](Descriptor descriptor)
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{
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return binding == descriptor.binding;
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@@ -85,7 +202,7 @@ namespace Scop
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void DescriptorSet::SetUniformBuffer(std::size_t i, std::uint32_t binding, class GPUBuffer& buffer)
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{
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Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
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Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
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auto it = std::find_if(m_descriptors.begin(), m_descriptors.end(), [=](Descriptor descriptor)
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{
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return binding == descriptor.binding;
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@@ -105,7 +222,7 @@ namespace Scop
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void DescriptorSet::Update(std::size_t i, VkCommandBuffer cmd) noexcept
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{
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Verify(m_set[i] != VK_NULL_HANDLE, "invalid descriptor");
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Verify(m_sets[i] != VK_NULL_HANDLE, "invalid descriptor");
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std::size_t image_count = 0;
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std::size_t buffer_count = 0;
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@@ -137,7 +254,7 @@ namespace Scop
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info.imageLayout = descriptor.image_ptr->GetLayout();
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info.imageView = descriptor.image_ptr->GetImageView();
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image_infos[image_index] = std::move(info);
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writes[write_index] = kvfWriteImageToDescriptorSet(RenderCore::Get().GetDevice(), m_set[i], &image_infos[image_index], descriptor.binding);
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writes[write_index] = kvfWriteImageToDescriptorSet(RenderCore::Get().GetDevice(), m_sets[i], &image_infos[image_index], descriptor.binding);
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image_index++;
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}
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else if(descriptor.uniform_buffer_ptr)
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@@ -147,7 +264,7 @@ namespace Scop
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info.offset = descriptor.uniform_buffer_ptr->GetOffset();
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info.range = VK_WHOLE_SIZE;
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buffer_infos[buffer_index] = std::move(info);
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writes[write_index] = kvfWriteUniformBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_set[i], &buffer_infos[buffer_index], descriptor.binding);
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writes[write_index] = kvfWriteUniformBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_sets[i], &buffer_infos[buffer_index], descriptor.binding);
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buffer_index++;
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}
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else if(descriptor.storage_buffer_ptr)
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@@ -157,11 +274,16 @@ namespace Scop
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info.offset = descriptor.storage_buffer_ptr->GetOffset();
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info.range = VK_WHOLE_SIZE;
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buffer_infos[buffer_index] = std::move(info);
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writes[write_index] = kvfWriteStorageBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_set[i], &buffer_infos[buffer_index], descriptor.binding);
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writes[write_index] = kvfWriteStorageBufferToDescriptorSet(RenderCore::Get().GetDevice(), m_sets[i], &buffer_infos[buffer_index], descriptor.binding);
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buffer_index++;
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}
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write_index++;
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}
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RenderCore::Get().vkUpdateDescriptorSets(RenderCore::Get().GetDevice(), writes.size(), writes.data(), 0, nullptr);
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}
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void DescriptorSet::ReturnDescriptorSetToPool()
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{
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m_pool.ReturnDescriptorSet(shared_from_this());
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}
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}
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@@ -6,6 +6,7 @@
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#include <Core/Engine.h>
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#include <Platform/Window.h>
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#include <Renderer/Descriptor.h>
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#include <Renderer/RenderCore.h>
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#include <Renderer/Pipelines/Shader.h>
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#include <Renderer/Vulkan/VulkanLoader.h>
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@@ -120,6 +121,8 @@ namespace Scop
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m_allocator.AttachToDevice(m_device, m_physical_device);
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p_descriptor_pool_manager = std::make_unique<DescriptorPoolManager>();
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ShaderLayout vertex_shader_layout(
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{
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{ 0,
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@@ -258,6 +261,8 @@ namespace Scop
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if(s_instance == nullptr)
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return;
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WaitDeviceIdle();
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p_descriptor_pool_manager->Destroy();
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p_descriptor_pool_manager.reset();
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m_allocator.DetachFromDevice();
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for(auto shader: m_internal_shaders)
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shader->Destroy();
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@@ -49,8 +49,8 @@ namespace Scop
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};
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EventBus::RegisterListener({ functor, "__ScopRender2DPass" });
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p_viewer_data_set = std::make_shared<DescriptorSet>(p_vertex_shader->GetShaderLayout().set_layouts[0].second, p_vertex_shader->GetPipelineLayout().set_layouts[0], ShaderType::Vertex);
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p_texture_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
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p_viewer_data_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_vertex_shader->GetShaderLayout().set_layouts[0].second,ShaderType::Vertex);
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p_texture_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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p_viewer_data_buffer = std::make_shared<UniformBuffer>();
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p_viewer_data_buffer->Init(sizeof(ViewerData2D));
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@@ -91,7 +91,7 @@ namespace Scop
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sprite_data.position = Vec2f{ static_cast<float>(sprite.GetPosition().x), static_cast<float>(sprite.GetPosition().y) };
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sprite_data.color = sprite.GetColor();
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if(!sprite.IsSetInit())
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const_cast<Sprite&>(sprite).UpdateDescriptorSet(*p_texture_set);
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const_cast<Sprite&>(sprite).UpdateDescriptorSet(p_texture_set);
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const_cast<Sprite&>(sprite).Bind(frame_index, cmd);
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std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), sprite.GetSet(frame_index) };
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RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
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@@ -104,7 +104,7 @@ namespace Scop
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sprite_data.position = Vec2f{ static_cast<float>(text.GetPosition().x), static_cast<float>(text.GetPosition().y) };
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sprite_data.color = text.GetColor();
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if(!text.IsSetInit())
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const_cast<Text&>(text).UpdateDescriptorSet(*p_texture_set);
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const_cast<Text&>(text).UpdateDescriptorSet(p_texture_set);
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const_cast<Text&>(text).Bind(frame_index, cmd);
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std::array<VkDescriptorSet, 2> sets = { p_viewer_data_set->GetSet(frame_index), text.GetSet(frame_index) };
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RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, sets.size(), sets.data(), 0, nullptr);
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@@ -31,7 +31,7 @@ namespace Scop
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};
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EventBus::RegisterListener({ functor, "__ScopFinalPass" });
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p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
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p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
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}
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void FinalPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)
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@@ -65,7 +65,7 @@ namespace Scop
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{
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auto model_data = setup_model(actor);
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RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
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actor.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
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actor.GetModel().Draw(cmd, data.matrices_set, pipeline, data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -79,7 +79,7 @@ namespace Scop
|
||||
continue;
|
||||
auto model_data = setup_model(it->second);
|
||||
RenderCore::Get().vkCmdPushConstants(cmd, pipeline.GetPipelineLayout(), VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(ModelData), &model_data);
|
||||
it->second.GetModel().Draw(cmd, *data.matrices_set, pipeline, *data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
|
||||
it->second.GetModel().Draw(cmd, data.matrices_set, pipeline, data.albedo_set, renderer.GetDrawCallsCounterRef(), renderer.GetPolygonDrawnCounterRef(), renderer.GetCurrentFrameIndex());
|
||||
}
|
||||
pipeline.EndPipeline(cmd);
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Scop
|
||||
EventBus::RegisterListener({ functor, "__ScopSkyboxPass" });
|
||||
|
||||
m_cube = CreateCube();
|
||||
p_set = std::make_shared<DescriptorSet>(p_fragment_shader->GetShaderLayout().set_layouts[0].second, p_fragment_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
|
||||
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(p_fragment_shader->GetShaderLayout().set_layouts[0].second, ShaderType::Fragment);
|
||||
}
|
||||
|
||||
void SkyboxPass::Pass(Scene& scene, Renderer& renderer, class Texture& render_target)
|
||||
|
||||
Reference in New Issue
Block a user