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fixing descriptor set issue
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@@ -14,6 +14,8 @@ namespace Scop
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std::vector<std::pair<int, VkDescriptorType> > binds;
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ShaderSetLayout(std::vector<std::pair<int, VkDescriptorType> > b) : binds(std::move(b)) {}
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inline bool operator==(const ShaderSetLayout& rhs) const { return binds == rhs.binds; }
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};
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struct ShaderPushConstantLayout
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