fixing descriptor set issue

This commit is contained in:
2025-06-01 19:57:11 +02:00
parent 195518361c
commit 724e2a277b
18 changed files with 248 additions and 67 deletions

View File

@@ -37,22 +37,22 @@ namespace Scop
~Sprite();
private:
[[nodiscard]] inline bool IsSetInit() const noexcept { return m_set.IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return m_set.GetSet(frame_index); }
[[nodiscard]] inline bool IsSetInit() const noexcept { return p_set && p_set->IsInit(); }
[[nodiscard]] inline VkDescriptorSet GetSet(std::size_t frame_index) const noexcept { return p_set->GetSet(frame_index); }
inline void UpdateDescriptorSet(const DescriptorSet& set)
inline void UpdateDescriptorSet(std::shared_ptr<DescriptorSet> set)
{
m_set = set.Duplicate();
p_set = RenderCore::Get().GetDescriptorPoolManager().GetAvailablePool().RequestDescriptorSet(set->GetShaderLayout(), set->GetShaderType());
}
inline void Bind(std::size_t frame_index, VkCommandBuffer cmd)
{
m_set.SetImage(frame_index, 0, *p_texture);
m_set.Update(frame_index, cmd);
p_set->SetImage(frame_index, 0, *p_texture);
p_set->Update(frame_index, cmd);
}
private:
DescriptorSet m_set;
std::shared_ptr<DescriptorSet> p_set;
std::shared_ptr<Texture> p_texture;
std::shared_ptr<class SpriteScript> p_script;
std::shared_ptr<Mesh> p_mesh;