mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-13 15:43:34 +00:00
adding post processing
This commit is contained in:
@@ -5,6 +5,8 @@
|
||||
#include <Graphics/Scene.h>
|
||||
#include <Maths/Mat4.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
struct ModelData
|
||||
|
||||
@@ -8,6 +8,7 @@ namespace Scop
|
||||
{
|
||||
m_skybox.Init();
|
||||
m_2Dpass.Init();
|
||||
m_post_process.Init();
|
||||
m_final.Init();
|
||||
|
||||
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
|
||||
@@ -36,8 +37,13 @@ namespace Scop
|
||||
m_skybox.Pass(scene, renderer, m_main_render_texture);
|
||||
if(scene.GetDescription().render_2D_enabled)
|
||||
m_2Dpass.Pass(scene, renderer, m_main_render_texture);
|
||||
|
||||
m_final.Pass(scene, renderer, m_main_render_texture);
|
||||
if(scene.GetDescription().render_post_process_enabled && scene.GetDescription().post_process_shader)
|
||||
{
|
||||
m_post_process.Pass(scene, renderer, m_main_render_texture);
|
||||
m_final.Pass(scene, renderer, m_post_process.GetProcessTexture());
|
||||
}
|
||||
else
|
||||
m_final.Pass(scene, renderer, m_main_render_texture);
|
||||
}
|
||||
|
||||
void RenderPasses::Destroy()
|
||||
@@ -45,6 +51,7 @@ namespace Scop
|
||||
RenderCore::Get().WaitDeviceIdle();
|
||||
m_skybox.Destroy();
|
||||
m_2Dpass.Destroy();
|
||||
m_post_process.Destroy();
|
||||
m_final.Destroy();
|
||||
m_main_render_texture.Destroy();
|
||||
}
|
||||
|
||||
74
ScopEngine/Runtime/Sources/Renderer/RenderPasses/PostProcessPass.cpp
git.filemode.normal_file
74
ScopEngine/Runtime/Sources/Renderer/RenderPasses/PostProcessPass.cpp
git.filemode.normal_file
@@ -0,0 +1,74 @@
|
||||
#include <Renderer/RenderPasses/PostProcessPass.h>
|
||||
#include <Renderer/Pipelines/Graphics.h>
|
||||
#include <Renderer/Renderer.h>
|
||||
#include <Graphics/Scene.h>
|
||||
#include <Core/EventBus.h>
|
||||
#include <Core/Engine.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
void PostProcessPass::Init()
|
||||
{
|
||||
ShaderLayout vertex_shader_layout(
|
||||
{}, {}
|
||||
);
|
||||
p_vertex_shader = LoadShaderFromFile(ScopEngine::Get().GetAssetsPath() / "Shaders/Build/ScreenVertex.spv", ShaderType::Vertex, std::move(vertex_shader_layout));
|
||||
|
||||
std::function<void(const EventBase&)> functor = [this](const EventBase& event)
|
||||
{
|
||||
if(event.What() == Event::ResizeEventCode)
|
||||
{
|
||||
m_render_texture.Destroy();
|
||||
m_pipeline.Destroy();
|
||||
}
|
||||
};
|
||||
EventBus::RegisterListener({ functor, "__ScopPostProcessPass" });
|
||||
}
|
||||
|
||||
void PostProcessPass::Pass(Scene& scene, Renderer& renderer, Texture& render_target)
|
||||
{
|
||||
Scene::PostProcessData& data = scene.GetPostProcessData();
|
||||
|
||||
if(!m_render_texture.IsInit())
|
||||
{
|
||||
auto extent = kvfGetSwapchainImagesSize(renderer.GetSwapchain().Get());
|
||||
m_render_texture.Init({}, extent.width, extent.height, VK_FORMAT_R8G8B8A8_UNORM, false, "scop_post_process_render_texture", true);
|
||||
}
|
||||
|
||||
if(m_pipeline.GetPipeline() == VK_NULL_HANDLE)
|
||||
{
|
||||
GraphicPipelineDescriptor pipeline_descriptor;
|
||||
pipeline_descriptor.vertex_shader = p_vertex_shader;
|
||||
pipeline_descriptor.fragment_shader = scene.GetDescription().post_process_shader;
|
||||
pipeline_descriptor.color_attachments = { &m_render_texture };
|
||||
pipeline_descriptor.culling = VK_CULL_MODE_NONE;
|
||||
pipeline_descriptor.clear_color_attachments = false;
|
||||
pipeline_descriptor.no_vertex_inputs = true;
|
||||
pipeline_descriptor.name = "post_process_pass_pipeline";
|
||||
m_pipeline.Init(pipeline_descriptor);
|
||||
}
|
||||
|
||||
VkCommandBuffer cmd = renderer.GetActiveCommandBuffer();
|
||||
|
||||
data.set->SetImage(renderer.GetCurrentFrameIndex(), 0, render_target);
|
||||
data.set->SetImage(renderer.GetCurrentFrameIndex(), 1, scene.GetDepth());
|
||||
data.set->SetUniformBuffer(renderer.GetCurrentFrameIndex(), 2, data.data_buffer->Get(renderer.GetCurrentFrameIndex()));
|
||||
data.set->Update(renderer.GetCurrentFrameIndex(), cmd);
|
||||
|
||||
m_pipeline.BindPipeline(cmd, 0, {});
|
||||
VkDescriptorSet set = data.set->GetSet(renderer.GetCurrentFrameIndex());
|
||||
RenderCore::Get().vkCmdBindDescriptorSets(cmd, m_pipeline.GetPipelineBindPoint(), m_pipeline.GetPipelineLayout(), 0, 1, &set, 0, nullptr);
|
||||
RenderCore::Get().vkCmdDraw(cmd, 3, 1, 0, 0);
|
||||
renderer.GetDrawCallsCounterRef()++;
|
||||
renderer.GetPolygonDrawnCounterRef()++;
|
||||
m_pipeline.EndPipeline(cmd);
|
||||
}
|
||||
|
||||
void PostProcessPass::Destroy()
|
||||
{
|
||||
RenderCore::Get().WaitDeviceIdle();
|
||||
m_render_texture.Destroy();
|
||||
m_pipeline.Destroy();
|
||||
p_vertex_shader.reset();
|
||||
}
|
||||
}
|
||||
@@ -29,6 +29,8 @@ namespace Scop
|
||||
std::memcpy(buffer.GetData(), &data, buffer.GetSize());
|
||||
scene.GetForwardData().matrices_buffer->SetData(buffer, renderer.GetCurrentFrameIndex());
|
||||
}
|
||||
if(scene.GetDescription().render_post_process_enabled && scene.GetDescription().post_process_shader)
|
||||
scene.GetPostProcessData().data_buffer->SetData(scene.GetPostProcessData().data, renderer.GetCurrentFrameIndex());
|
||||
|
||||
m_passes.Pass(scene, renderer);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user