mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-11 14:43:34 +00:00
adding post processing
This commit is contained in:
@@ -114,6 +114,7 @@ namespace Scop
|
||||
{
|
||||
m_depth.Destroy();
|
||||
m_depth.Init(renderer->GetSwapchain().GetSwapchainImages().back().GetWidth(), renderer->GetSwapchain().GetSwapchainImages().back().GetHeight(), false, m_name + "_depth");
|
||||
m_depth.CreateSampler();
|
||||
}
|
||||
|
||||
if(event.What() == Event::ResizeEventCode || event.What() == Event::SceneHasChangedEventCode)
|
||||
@@ -121,8 +122,18 @@ namespace Scop
|
||||
};
|
||||
EventBus::RegisterListener({ functor, m_name + std::to_string(reinterpret_cast<std::uintptr_t>(this)) });
|
||||
|
||||
if(m_descriptor.post_process_shader)
|
||||
{
|
||||
m_post_process.set = std::make_shared<DescriptorSet>(m_descriptor.post_process_shader->GetShaderLayout().set_layouts[0].second, m_descriptor.post_process_shader->GetPipelineLayout().set_layouts[0], ShaderType::Fragment);
|
||||
m_post_process.data_buffer = std::make_shared<UniformBuffer>();
|
||||
m_post_process.data_buffer->Init(m_descriptor.post_process_data_size, m_name + "_post_process_data_buffer");
|
||||
}
|
||||
|
||||
m_post_process.data.Allocate(m_descriptor.post_process_data_size);
|
||||
|
||||
auto vertex_shader = RenderCore::Get().GetDefaultVertexShader();
|
||||
m_depth.Init(renderer->GetSwapchain().GetSwapchainImages().back().GetWidth(), renderer->GetSwapchain().GetSwapchainImages().back().GetHeight(), false, m_name + "_depth");
|
||||
m_depth.CreateSampler();
|
||||
m_forward.matrices_buffer = std::make_shared<UniformBuffer>();
|
||||
m_forward.matrices_buffer->Init(sizeof(ViewerData), m_name + "_matrice_buffer");
|
||||
|
||||
@@ -160,7 +171,10 @@ namespace Scop
|
||||
m_sprites.clear();
|
||||
m_pipeline.Destroy();
|
||||
m_descriptor.fragment_shader.reset();
|
||||
m_descriptor.post_process_shader.reset();
|
||||
m_forward.matrices_buffer->Destroy();
|
||||
if(m_post_process.data_buffer)
|
||||
m_post_process.data_buffer->Destroy();
|
||||
for(auto& child : m_scene_children)
|
||||
child.Destroy();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user