adding post processing

This commit is contained in:
2025-05-31 18:03:36 +02:00
parent 88fead6cfc
commit 4319c4096b
18 changed files with 244 additions and 11 deletions

View File

@@ -5,6 +5,7 @@
#include <Renderer/RenderPasses/SkyboxPass.h>
#include <Renderer/RenderPasses/ForwardPass.h>
#include <Renderer/RenderPasses/FinalPass.h>
#include <Renderer/RenderPasses/PostProcessPass.h>
#include <Renderer/RenderPasses/2DPass.h>
namespace Scop
@@ -21,6 +22,7 @@ namespace Scop
private:
SkyboxPass m_skybox;
Render2DPass m_2Dpass;
PostProcessPass m_post_process;
FinalPass m_final;
Texture m_main_render_texture;
ForwardPass m_forward;

View File

@@ -0,0 +1,28 @@
#ifndef __SCOP_POST_PROCESS_PASS__
#define __SCOP_POST_PROCESS_PASS__
#include <Renderer/Descriptor.h>
#include <Renderer/Pipelines/Shader.h>
#include <Renderer/Pipelines/Graphics.h>
namespace Scop
{
class PostProcessPass
{
public:
PostProcessPass() = default;
void Init();
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
void Destroy();
[[nodiscard]] inline Texture& GetProcessTexture() noexcept { return m_render_texture; }
~PostProcessPass() = default;
private:
GraphicPipeline m_pipeline;
Texture m_render_texture;
std::shared_ptr<Shader> p_vertex_shader;
};
}
#endif