mirror of
https://github.com/Kbz-8/42_vox.git
synced 2026-01-13 15:43:34 +00:00
adding post processing
This commit is contained in:
@@ -87,7 +87,7 @@ namespace Scop
|
||||
{
|
||||
std::vector<VkFormat> candidates = { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT };
|
||||
VkFormat format = kvfFindSupportFormatInCandidates(RenderCore::Get().GetDevice(), candidates.data(), candidates.size(), VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
|
||||
Image::Init(ImageType::Depth, width, height, format, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, is_multisampled, std::move(name));
|
||||
Image::Init(ImageType::Depth, width, height, format, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, is_multisampled, std::move(name));
|
||||
Image::TransitionLayout(VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
Image::CreateImageView(VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
}
|
||||
|
||||
@@ -85,6 +85,18 @@ namespace Scop
|
||||
}
|
||||
}, {}
|
||||
);
|
||||
|
||||
static const Scop::ShaderLayout PostProcessShaderLayout(
|
||||
{
|
||||
{ 0,
|
||||
Scop::ShaderSetLayout({
|
||||
{ 0, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER },
|
||||
{ 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER },
|
||||
{ 2, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER }
|
||||
})
|
||||
}
|
||||
}, {}
|
||||
);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <Renderer/RenderPasses/SkyboxPass.h>
|
||||
#include <Renderer/RenderPasses/ForwardPass.h>
|
||||
#include <Renderer/RenderPasses/FinalPass.h>
|
||||
#include <Renderer/RenderPasses/PostProcessPass.h>
|
||||
#include <Renderer/RenderPasses/2DPass.h>
|
||||
|
||||
namespace Scop
|
||||
@@ -21,6 +22,7 @@ namespace Scop
|
||||
private:
|
||||
SkyboxPass m_skybox;
|
||||
Render2DPass m_2Dpass;
|
||||
PostProcessPass m_post_process;
|
||||
FinalPass m_final;
|
||||
Texture m_main_render_texture;
|
||||
ForwardPass m_forward;
|
||||
|
||||
28
ScopEngine/Runtime/Includes/Renderer/RenderPasses/PostProcessPass.h
git.filemode.normal_file
28
ScopEngine/Runtime/Includes/Renderer/RenderPasses/PostProcessPass.h
git.filemode.normal_file
@@ -0,0 +1,28 @@
|
||||
#ifndef __SCOP_POST_PROCESS_PASS__
|
||||
#define __SCOP_POST_PROCESS_PASS__
|
||||
|
||||
#include <Renderer/Descriptor.h>
|
||||
#include <Renderer/Pipelines/Shader.h>
|
||||
#include <Renderer/Pipelines/Graphics.h>
|
||||
|
||||
namespace Scop
|
||||
{
|
||||
class PostProcessPass
|
||||
{
|
||||
public:
|
||||
PostProcessPass() = default;
|
||||
void Init();
|
||||
void Pass(class Scene& scene, class Renderer& renderer, class Texture& render_target);
|
||||
void Destroy();
|
||||
|
||||
[[nodiscard]] inline Texture& GetProcessTexture() noexcept { return m_render_texture; }
|
||||
~PostProcessPass() = default;
|
||||
|
||||
private:
|
||||
GraphicPipeline m_pipeline;
|
||||
Texture m_render_texture;
|
||||
std::shared_ptr<Shader> p_vertex_shader;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user