adding post processing

This commit is contained in:
2025-05-31 18:03:36 +02:00
parent 88fead6cfc
commit 4319c4096b
18 changed files with 244 additions and 11 deletions

59
Resources/PostProcess.nzsl git.filemode.normal_file
View File

@@ -0,0 +1,59 @@
[nzsl_version("1.0")]
module;
struct VertOut
{
[location(0)] uv: vec2[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
[layout(std140)]
struct Data
{
underwater: i32,
}
external
{
[set(0), binding(0)] u_texture: sampler2D[f32],
[set(0), binding(1)] u_depth: sampler2D[f32],
[set(0), binding(2)] u_data: uniform[Data],
}
fn Mixf32(a: f32, b: f32, t: f32) -> f32
{
return a + (b - a) * t;
}
fn MixVec4f32(a: vec4[f32], b: vec4[f32], t: f32) -> vec4[f32]
{
return vec4[f32](
Mixf32(a.x, b.x, t),
Mixf32(a.y, b.y, t),
Mixf32(a.z, b.z, t),
Mixf32(a.w, b.w, t)
);
}
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
const fog_near: f32 = 0.9;
const fog_far: f32 = 1.0;
const fog_color: vec4[f32] = vec4[f32](0.0, 0.0, 0.25, 1.0);
let output: FragOut;
output.color = u_texture.Sample(input.uv);
if(u_data.underwater != 0)
{
let depth: f32 = u_depth.Sample(input.uv).r;
let fog_factor: f32 = (fog_far - depth) / (fog_far - fog_near);
fog_factor = clamp(fog_factor, 0.0, 1.0);
output.color = MixVec4f32(fog_color, output.color, fog_factor);
}
return output;
}