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https://github.com/Kbz-8/42_vox.git
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adding post processing
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59
Resources/PostProcess.nzsl
git.filemode.normal_file
59
Resources/PostProcess.nzsl
git.filemode.normal_file
@@ -0,0 +1,59 @@
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[nzsl_version("1.0")]
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module;
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struct VertOut
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{
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[location(0)] uv: vec2[f32]
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}
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struct FragOut
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{
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[location(0)] color: vec4[f32]
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}
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[layout(std140)]
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struct Data
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{
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underwater: i32,
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}
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external
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{
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[set(0), binding(0)] u_texture: sampler2D[f32],
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[set(0), binding(1)] u_depth: sampler2D[f32],
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[set(0), binding(2)] u_data: uniform[Data],
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}
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fn Mixf32(a: f32, b: f32, t: f32) -> f32
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{
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return a + (b - a) * t;
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}
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fn MixVec4f32(a: vec4[f32], b: vec4[f32], t: f32) -> vec4[f32]
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{
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return vec4[f32](
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Mixf32(a.x, b.x, t),
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Mixf32(a.y, b.y, t),
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Mixf32(a.z, b.z, t),
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Mixf32(a.w, b.w, t)
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);
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}
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[entry(frag)]
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fn main(input: VertOut) -> FragOut
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{
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const fog_near: f32 = 0.9;
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const fog_far: f32 = 1.0;
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const fog_color: vec4[f32] = vec4[f32](0.0, 0.0, 0.25, 1.0);
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let output: FragOut;
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output.color = u_texture.Sample(input.uv);
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if(u_data.underwater != 0)
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{
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let depth: f32 = u_depth.Sample(input.uv).r;
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let fog_factor: f32 = (fog_far - depth) / (fog_far - fog_near);
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fog_factor = clamp(fog_factor, 0.0, 1.0);
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output.color = MixVec4f32(fog_color, output.color, fog_factor);
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}
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return output;
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}
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