adding post processing

This commit is contained in:
2025-05-31 18:03:36 +02:00
parent 88fead6cfc
commit 4319c4096b
18 changed files with 244 additions and 11 deletions

View File

@@ -61,6 +61,8 @@ all: $(NAME)
$(NAME): $(OBJ_DIR) $(BIN_DIR) engine $(OBJS)
@printf "$(COLOR)($(_BOLD)100%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)Resources/Fragment.nzsl$(_RESET)\n"
@$(NZSLC) --compile=spv Resources/Fragment.nzsl -o Resources/ --optimize --module="ScopEngine/Assets/Shaders/Modules"
@printf "$(COLOR)($(_BOLD)100%%$(_RESET)$(COLOR)) $(_RESET)Compiling $(_BOLD)Resources/Screen.nzsl$(_RESET)\n"
@$(NZSLC) --compile=spv Resources/PostProcess.nzsl -o Resources/ --optimize --module="ScopEngine/Assets/Shaders/Modules"
@printf "Linking $(_BOLD)$(NAME)$(_RESET)\n"
@$(CXX) -o $(BIN_DIR)/$(NAME) $(OBJS) $(LDFLAGS)
@printf "$(_BOLD)$(NAME)$(_RESET) compiled $(COLOR)$(_BOLD)successfully$(_RESET)\n"