Files
VulkanDriver/src/vulkan/CommandBuffer.zig
T
kbz_8 da0e6f86d2
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adding VK_KHR_device_group functions; adding single ICD output lib for all backends
2026-06-16 02:10:50 +02:00

379 lines
18 KiB
Zig

const std = @import("std");
const vk = @import("vulkan");
const lib = @import("lib.zig");
const NonDispatchable = @import("NonDispatchable.zig").NonDispatchable;
const VkError = @import("error_set.zig").VkError;
const VulkanAllocator = @import("VulkanAllocator.zig");
const Buffer = @import("Buffer.zig");
const CommandPool = @import("CommandPool.zig");
const DescriptorSet = @import("DescriptorSet.zig");
const Device = @import("Device.zig");
const Event = @import("Event.zig");
const Framebuffer = @import("Framebuffer.zig");
const Image = @import("Image.zig");
const Pipeline = @import("Pipeline.zig");
const QueryPool = @import("QueryPool.zig");
const RenderPass = @import("RenderPass.zig");
const State = enum {
Initial,
Recording,
Executable,
Pending,
Invalid,
};
const Self = @This();
pub const ObjectType: vk.ObjectType = .command_buffer;
owner: *Device,
pool: *CommandPool,
state: State,
begin_info: ?vk.CommandBufferBeginInfo,
usage_flags: vk.CommandBufferUsageFlags,
device_mask: u32,
host_allocator: VulkanAllocator,
state_mutex: std.Io.Mutex,
vtable: *const VTable,
dispatch_table: *const DispatchTable,
pub const DispatchTable = struct {
begin: *const fn (*Self, *const vk.CommandBufferBeginInfo) VkError!void,
beginQuery: *const fn (*Self, *QueryPool, u32, vk.QueryControlFlags) VkError!void,
beginRenderPass: *const fn (*Self, *RenderPass, *Framebuffer, vk.Rect2D, ?[]const vk.ClearValue) VkError!void,
bindDescriptorSets: *const fn (*Self, vk.PipelineBindPoint, u32, [lib.VULKAN_MAX_DESCRIPTOR_SETS]?*DescriptorSet, []const u32) VkError!void,
bindPipeline: *const fn (*Self, vk.PipelineBindPoint, *Pipeline) VkError!void,
bindIndexBuffer: *const fn (*Self, *Buffer, usize, vk.IndexType) VkError!void,
bindVertexBuffer: *const fn (*Self, usize, *Buffer, usize) VkError!void,
blitImage: *const fn (*Self, *Image, vk.ImageLayout, *Image, vk.ImageLayout, []const vk.ImageBlit, vk.Filter) VkError!void,
clearAttachment: *const fn (*Self, vk.ClearAttachment, vk.ClearRect) VkError!void,
clearColorImage: *const fn (*Self, *Image, vk.ImageLayout, *const vk.ClearColorValue, vk.ImageSubresourceRange) VkError!void,
clearDepthStencilImage: *const fn (*Self, *Image, vk.ImageLayout, *const vk.ClearDepthStencilValue, vk.ImageSubresourceRange) VkError!void,
copyBuffer: *const fn (*Self, *Buffer, *Buffer, []const vk.BufferCopy) VkError!void,
copyBufferToImage: *const fn (*Self, *Buffer, *Image, vk.ImageLayout, []const vk.BufferImageCopy) VkError!void,
copyImage: *const fn (*Self, *Image, vk.ImageLayout, *Image, vk.ImageLayout, []const vk.ImageCopy) VkError!void,
copyImageToBuffer: *const fn (*Self, *Image, vk.ImageLayout, *Buffer, []const vk.BufferImageCopy) VkError!void,
copyQueryPoolResults: *const fn (*Self, *QueryPool, u32, u32, *Buffer, vk.DeviceSize, vk.DeviceSize, vk.QueryResultFlags) VkError!void,
dispatch: *const fn (*Self, u32, u32, u32) VkError!void,
dispatchBase: *const fn (*Self, u32, u32, u32, u32, u32, u32) VkError!void,
dispatchIndirect: *const fn (*Self, *Buffer, vk.DeviceSize) VkError!void,
draw: *const fn (*Self, usize, usize, usize, usize) VkError!void,
drawIndexed: *const fn (*Self, usize, usize, usize, i32, usize) VkError!void,
drawIndexedIndirect: *const fn (*Self, *Buffer, usize, usize, usize) VkError!void,
drawIndirect: *const fn (*Self, *Buffer, usize, usize, usize) VkError!void,
end: *const fn (*Self) VkError!void,
endQuery: *const fn (*Self, *QueryPool, u32) VkError!void,
endRenderPass: *const fn (*Self) VkError!void,
executeCommands: *const fn (*Self, *Self) VkError!void,
fillBuffer: *const fn (*Self, *Buffer, vk.DeviceSize, vk.DeviceSize, u32) VkError!void,
nextSubpass: *const fn (*Self, vk.SubpassContents) VkError!void,
pipelineBarrier: *const fn (*Self, vk.PipelineStageFlags, vk.PipelineStageFlags, vk.DependencyFlags, []const vk.MemoryBarrier, []const vk.BufferMemoryBarrier, []const vk.ImageMemoryBarrier) VkError!void,
pushConstants: *const fn (*Self, vk.ShaderStageFlags, u32, []const u8) VkError!void,
reset: *const fn (*Self, vk.CommandBufferResetFlags) VkError!void,
resetQueryPool: *const fn (*Self, *QueryPool, u32, u32) VkError!void,
resetEvent: *const fn (*Self, *Event, vk.PipelineStageFlags) VkError!void,
resolveImage: *const fn (*Self, *Image, vk.ImageLayout, *Image, vk.ImageLayout, vk.ImageResolve) VkError!void,
setEvent: *const fn (*Self, *Event, vk.PipelineStageFlags) VkError!void,
setBlendConstants: *const fn (*Self, [4]f32) VkError!void,
setDeviceMask: *const fn (*Self, u32) VkError!void,
setScissor: *const fn (*Self, u32, []const vk.Rect2D) VkError!void,
setStencilCompareMask: *const fn (*Self, vk.StencilFaceFlags, u32) VkError!void,
setStencilReference: *const fn (*Self, vk.StencilFaceFlags, u32) VkError!void,
setStencilWriteMask: *const fn (*Self, vk.StencilFaceFlags, u32) VkError!void,
setViewport: *const fn (*Self, u32, []const vk.Viewport) VkError!void,
updateBuffer: *const fn (*Self, *Buffer, vk.DeviceSize, []const u8) VkError!void,
waitEvent: *const fn (*Self, *Event, vk.PipelineStageFlags, vk.PipelineStageFlags, []const vk.MemoryBarrier, []const vk.BufferMemoryBarrier, []const vk.ImageMemoryBarrier) VkError!void,
};
pub const VTable = struct {
destroy: *const fn (*Self, std.mem.Allocator) void,
};
pub fn init(device: *Device, allocator: std.mem.Allocator, info: *const vk.CommandBufferAllocateInfo) VkError!Self {
return .{
.owner = device,
.pool = try NonDispatchable(CommandPool).fromHandleObject(info.command_pool),
.state = .Initial,
.begin_info = null,
.usage_flags = .{},
.device_mask = 1,
.host_allocator = VulkanAllocator.from(allocator).cloneWithScope(.object),
.state_mutex = .init,
.vtable = undefined,
.dispatch_table = undefined,
};
}
inline fn transitionState(self: *Self, target: State, from_allowed: []const State) error{NotAllowed}!void {
if (!std.EnumSet(State).initMany(from_allowed).contains(self.state)) {
return error.NotAllowed;
}
const io = self.owner.io();
self.state_mutex.lockUncancelable(io);
defer self.state_mutex.unlock(io);
self.state = target;
}
pub inline fn destroy(self: *Self, allocator: std.mem.Allocator) void {
self.vtable.destroy(self, allocator);
}
pub fn begin(self: *Self, info: *const vk.CommandBufferBeginInfo) VkError!void {
const implicitly_reset = self.state == .Executable or self.state == .Invalid;
self.transitionState(.Recording, &.{ .Initial, .Executable, .Invalid }) catch return VkError.ValidationFailed;
if (implicitly_reset) {
try self.dispatch_table.reset(self, .{});
self.begin_info = null;
self.usage_flags = .{};
}
try self.dispatch_table.begin(self, info);
self.begin_info = info.*;
self.usage_flags = info.flags;
}
pub fn end(self: *Self) VkError!void {
self.transitionState(.Executable, &.{.Recording}) catch return VkError.ValidationFailed;
try self.dispatch_table.end(self);
}
pub fn reset(self: *Self, flags: vk.CommandBufferResetFlags) VkError!void {
if (!self.pool.flags.reset_command_buffer_bit) {
return VkError.ValidationFailed;
}
try self.resetFromPool(flags);
}
pub fn resetFromPool(self: *Self, flags: vk.CommandBufferResetFlags) VkError!void {
self.transitionState(.Initial, &.{ .Initial, .Recording, .Executable, .Invalid }) catch return VkError.ValidationFailed;
try self.dispatch_table.reset(self, flags);
self.begin_info = null;
self.usage_flags = .{};
self.device_mask = 1;
}
pub fn submit(self: *Self) VkError!void {
if (!self.usage_flags.simultaneous_use_bit) {
self.transitionState(.Pending, &.{.Executable}) catch return VkError.ValidationFailed;
return;
}
self.transitionState(.Pending, &.{ .Pending, .Executable }) catch return VkError.ValidationFailed;
}
pub fn finish(self: *Self) VkError!void {
if (self.usage_flags.one_time_submit_bit) {
self.transitionState(.Invalid, &.{.Pending}) catch return VkError.ValidationFailed;
return;
}
self.transitionState(.Executable, &.{.Pending}) catch return VkError.ValidationFailed;
}
// Commands ====================================================================================================
pub inline fn beginRenderPass(self: *Self, render_pass: *RenderPass, framebuffer: *Framebuffer, render_area: vk.Rect2D, clear_values: ?[]const vk.ClearValue) VkError!void {
try self.dispatch_table.beginRenderPass(self, render_pass, framebuffer, render_area, clear_values);
}
pub inline fn beginQuery(self: *Self, pool: *QueryPool, query: u32, flags: vk.QueryControlFlags) VkError!void {
try self.dispatch_table.beginQuery(self, pool, query, flags);
}
pub fn bindDescriptorSets(self: *Self, bind_point: vk.PipelineBindPoint, first_set: u32, sets: []const vk.DescriptorSet, dynamic_offsets: []const u32) VkError!void {
if (sets.len > lib.VULKAN_MAX_DESCRIPTOR_SETS or first_set > lib.VULKAN_MAX_DESCRIPTOR_SETS or first_set + sets.len > lib.VULKAN_MAX_DESCRIPTOR_SETS)
return VkError.ValidationFailed;
var inner_sets: [lib.VULKAN_MAX_DESCRIPTOR_SETS]?*DescriptorSet = @splat(null);
for (sets, inner_sets[0..sets.len]) |set, *inner_set| {
inner_set.* = try NonDispatchable(DescriptorSet).fromHandleObject(set);
}
try self.dispatch_table.bindDescriptorSets(self, bind_point, first_set, inner_sets, dynamic_offsets);
}
pub inline fn bindPipeline(self: *Self, bind_point: vk.PipelineBindPoint, pipeline: *Pipeline) VkError!void {
try self.dispatch_table.bindPipeline(self, bind_point, pipeline);
}
pub inline fn bindIndexBuffer(self: *Self, buffer: *Buffer, offset: usize, index_type: vk.IndexType) VkError!void {
try self.dispatch_table.bindIndexBuffer(self, buffer, offset, index_type);
}
pub inline fn bindVertexBuffer(self: *Self, index: usize, buffer: *Buffer, offset: usize) VkError!void {
try self.dispatch_table.bindVertexBuffer(self, index, buffer, offset);
}
pub inline fn blitImage(self: *Self, src: *Image, src_layout: vk.ImageLayout, dst: *Image, dst_layout: vk.ImageLayout, regions: []const vk.ImageBlit, filter: vk.Filter) VkError!void {
try self.dispatch_table.blitImage(self, src, src_layout, dst, dst_layout, regions, filter);
}
pub fn clearAttachment(self: *Self, attachment: vk.ClearAttachment, rect: vk.ClearRect) VkError!void {
try self.dispatch_table.clearAttachment(self, attachment, rect);
}
pub fn clearColorImage(self: *Self, image: *Image, layout: vk.ImageLayout, color: *const vk.ClearColorValue, ranges: []const vk.ImageSubresourceRange) VkError!void {
for (ranges) |range| {
try self.dispatch_table.clearColorImage(self, image, layout, color, range);
}
}
pub fn clearDepthStencilImage(self: *Self, image: *Image, layout: vk.ImageLayout, value: *const vk.ClearDepthStencilValue, ranges: []const vk.ImageSubresourceRange) VkError!void {
for (ranges) |range| {
try self.dispatch_table.clearDepthStencilImage(self, image, layout, value, range);
}
}
pub inline fn copyBuffer(self: *Self, src: *Buffer, dst: *Buffer, regions: []const vk.BufferCopy) VkError!void {
try self.dispatch_table.copyBuffer(self, src, dst, regions);
}
pub inline fn copyBufferToImage(self: *Self, src: *Buffer, dst: *Image, dst_layout: vk.ImageLayout, regions: []const vk.BufferImageCopy) VkError!void {
try self.dispatch_table.copyBufferToImage(self, src, dst, dst_layout, regions);
}
pub inline fn copyImage(self: *Self, src: *Image, src_layout: vk.ImageLayout, dst: *Image, dst_layout: vk.ImageLayout, regions: []const vk.ImageCopy) VkError!void {
try self.dispatch_table.copyImage(self, src, src_layout, dst, dst_layout, regions);
}
pub inline fn copyImageToBuffer(self: *Self, src: *Image, src_layout: vk.ImageLayout, dst: *Buffer, regions: []const vk.BufferImageCopy) VkError!void {
try self.dispatch_table.copyImageToBuffer(self, src, src_layout, dst, regions);
}
pub inline fn copyQueryPoolResults(self: *Self, pool: *QueryPool, first: u32, count: u32, dst: *Buffer, offset: vk.DeviceSize, stride: vk.DeviceSize, flags: vk.QueryResultFlags) VkError!void {
try self.dispatch_table.copyQueryPoolResults(self, pool, first, count, dst, offset, stride, flags);
}
pub inline fn dispatch(self: *Self, group_count_x: u32, group_count_y: u32, group_count_z: u32) VkError!void {
try self.dispatch_table.dispatch(self, group_count_x, group_count_y, group_count_z);
}
pub inline fn dispatchBase(self: *Self, base_group_x: u32, base_group_y: u32, base_group_z: u32, group_count_x: u32, group_count_y: u32, group_count_z: u32) VkError!void {
try self.dispatch_table.dispatchBase(self, base_group_x, base_group_y, base_group_z, group_count_x, group_count_y, group_count_z);
}
pub inline fn dispatchIndirect(self: *Self, buffer: *Buffer, offset: vk.DeviceSize) VkError!void {
try self.dispatch_table.dispatchIndirect(self, buffer, offset);
}
pub inline fn updateBuffer(self: *Self, buffer: *Buffer, offset: vk.DeviceSize, data: []const u8) VkError!void {
try self.dispatch_table.updateBuffer(self, buffer, offset, data);
}
pub inline fn draw(self: *Self, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize) VkError!void {
try self.dispatch_table.draw(self, vertex_count, instance_count, first_vertex, first_instance);
}
pub inline fn drawIndexed(self: *Self, index_count: usize, instance_count: usize, first_index: usize, vertex_offset: i32, first_instance: usize) VkError!void {
try self.dispatch_table.drawIndexed(self, index_count, instance_count, first_index, vertex_offset, first_instance);
}
pub inline fn drawIndexedIndirect(self: *Self, buffer: *Buffer, offset: usize, count: usize, stride: usize) VkError!void {
try self.dispatch_table.drawIndexedIndirect(self, buffer, offset, count, stride);
}
pub inline fn drawIndirect(self: *Self, buffer: *Buffer, offset: usize, count: usize, stride: usize) VkError!void {
try self.dispatch_table.drawIndirect(self, buffer, offset, count, stride);
}
pub inline fn endRenderPass(self: *Self) VkError!void {
try self.dispatch_table.endRenderPass(self);
}
pub inline fn endQuery(self: *Self, pool: *QueryPool, query: u32) VkError!void {
try self.dispatch_table.endQuery(self, pool, query);
}
pub inline fn executeCommands(self: *Self, commands: *Self) VkError!void {
try self.dispatch_table.executeCommands(self, commands);
}
pub inline fn fillBuffer(self: *Self, buffer: *Buffer, offset: vk.DeviceSize, size: vk.DeviceSize, data: u32) VkError!void {
try self.dispatch_table.fillBuffer(self, buffer, offset, size, data);
}
pub inline fn nextSubpass(self: *Self, contents: vk.SubpassContents) VkError!void {
try self.dispatch_table.nextSubpass(self, contents);
}
pub inline fn pipelineBarrier(
self: *Self,
src_stage: vk.PipelineStageFlags,
dst_stage: vk.PipelineStageFlags,
dependency: vk.DependencyFlags,
memory_barriers: []const vk.MemoryBarrier,
buffer_barriers: []const vk.BufferMemoryBarrier,
image_barriers: []const vk.ImageMemoryBarrier,
) VkError!void {
try self.dispatch_table.pipelineBarrier(self, src_stage, dst_stage, dependency, memory_barriers, buffer_barriers, image_barriers);
}
pub inline fn pushConstants(self: *Self, stages: vk.ShaderStageFlags, offset: u32, blob: []const u8) VkError!void {
try self.dispatch_table.pushConstants(self, stages, offset, blob);
}
pub inline fn resetQueryPool(self: *Self, pool: *QueryPool, first: u32, count: u32) VkError!void {
try self.dispatch_table.resetQueryPool(self, pool, first, count);
}
pub inline fn resetEvent(self: *Self, event: *Event, stage: vk.PipelineStageFlags) VkError!void {
try self.dispatch_table.resetEvent(self, event, stage);
}
pub inline fn resolveImage(self: *Self, src: *Image, src_layout: vk.ImageLayout, dst: *Image, dst_layout: vk.ImageLayout, regions: []const vk.ImageResolve) VkError!void {
for (regions[0..]) |region| {
try self.dispatch_table.resolveImage(self, src, src_layout, dst, dst_layout, region);
}
}
pub inline fn setEvent(self: *Self, event: *Event, stage: vk.PipelineStageFlags) VkError!void {
try self.dispatch_table.setEvent(self, event, stage);
}
pub inline fn setBlendConstants(self: *Self, constants: [4]f32) VkError!void {
try self.dispatch_table.setBlendConstants(self, constants);
}
pub inline fn setDeviceMask(self: *Self, device_mask: u32) VkError!void {
if (device_mask != 1)
return VkError.ValidationFailed;
self.device_mask = device_mask;
try self.dispatch_table.setDeviceMask(self, device_mask);
}
pub inline fn setScissor(self: *Self, first: u32, scissor: []const vk.Rect2D) VkError!void {
try self.dispatch_table.setScissor(self, first, scissor);
}
pub inline fn setStencilCompareMask(self: *Self, face_mask: vk.StencilFaceFlags, compare_mask: u32) VkError!void {
try self.dispatch_table.setStencilCompareMask(self, face_mask, compare_mask);
}
pub inline fn setStencilReference(self: *Self, face_mask: vk.StencilFaceFlags, reference: u32) VkError!void {
try self.dispatch_table.setStencilReference(self, face_mask, reference);
}
pub inline fn setStencilWriteMask(self: *Self, face_mask: vk.StencilFaceFlags, write_mask: u32) VkError!void {
try self.dispatch_table.setStencilWriteMask(self, face_mask, write_mask);
}
pub inline fn setViewport(self: *Self, first: u32, viewports: []const vk.Viewport) VkError!void {
try self.dispatch_table.setViewport(self, first, viewports);
}
pub inline fn waitEvent(
self: *Self,
event: *Event,
src_stage: vk.PipelineStageFlags,
dst_stage: vk.PipelineStageFlags,
memory_barriers: []const vk.MemoryBarrier,
buffer_barriers: []const vk.BufferMemoryBarrier,
image_barriers: []const vk.ImageMemoryBarrier,
) VkError!void {
try self.dispatch_table.waitEvent(self, event, src_stage, dst_stage, memory_barriers, buffer_barriers, image_barriers);
}