Files
VulkanDriver/src/soft/SoftDevice.zig

113 lines
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Zig

const std = @import("std");
const vk = @import("vulkan");
const base = @import("base");
const builtin = @import("builtin");
const Debug = std.builtin.OptimizeMode.Debug;
const SoftDeviceMemory = @import("SoftDeviceMemory.zig");
const SoftFence = @import("SoftFence.zig");
const SoftQueue = @import("SoftQueue.zig");
const VkError = base.VkError;
const Self = @This();
pub const Interface = base.Device;
const SpawnError = std.Thread.SpawnError;
interface: Interface,
device_allocator: if (builtin.mode == Debug) std.heap.DebugAllocator(.{}) else std.heap.ThreadSafeAllocator,
workers: std.Thread.Pool,
pub fn create(physical_device: *base.PhysicalDevice, allocator: std.mem.Allocator, info: *const vk.DeviceCreateInfo) VkError!*Self {
const self = allocator.create(Self) catch return VkError.OutOfHostMemory;
errdefer allocator.destroy(self);
var interface = try Interface.init(allocator, physical_device, info);
interface.vtable = &.{
.createQueue = SoftQueue.create,
.destroyQueue = SoftQueue.destroy,
};
interface.dispatch_table = &.{
.allocateMemory = allocateMemory,
.createFence = createFence,
.destroy = destroy,
.destroyFence = destroyFence,
.freeMemory = freeMemory,
.getFenceStatus = getFenceStatus,
.resetFences = resetFences,
.waitForFences = waitForFences,
};
self.* = .{
.interface = interface,
.device_allocator = if (builtin.mode == Debug) .init else .{ .child_allocator = std.heap.c_allocator }, // TODO: better device allocator
.workers = undefined,
};
self.workers.init(.{ .allocator = self.device_allocator.allocator() }) catch |err| return switch (err) {
SpawnError.OutOfMemory, SpawnError.LockedMemoryLimitExceeded => VkError.OutOfDeviceMemory,
else => VkError.Unknown,
};
try self.interface.createQueues(allocator, info);
return self;
}
pub fn destroy(interface: *Interface, allocator: std.mem.Allocator) VkError!void {
const self: *Self = @alignCast(@fieldParentPtr("interface", interface));
self.workers.deinit();
if (builtin.mode == Debug) {
// All device memory allocations should've been freed by now
if (!self.device_allocator.detectLeaks()) {
std.log.scoped(.vkDestroyDevice).debug("No device memory leaks detected", .{});
}
}
allocator.destroy(self);
}
// Fence functions ===================================================================================================================================
pub fn createFence(interface: *Interface, allocator: std.mem.Allocator, info: *const vk.FenceCreateInfo) VkError!*base.Fence {
const fence = try SoftFence.create(interface, allocator, info);
return &fence.interface;
}
pub fn destroyFence(_: *Interface, allocator: std.mem.Allocator, fence: *base.Fence) VkError!void {
fence.destroy(allocator);
}
pub fn getFenceStatus(_: *Interface, fence: *base.Fence) VkError!void {
try fence.getStatus();
}
pub fn resetFences(_: *Interface, fences: []*base.Fence) VkError!void {
for (fences) |fence| {
try fence.reset();
}
}
pub fn waitForFences(_: *Interface, fences: []*base.Fence, waitForAll: bool, timeout: u64) VkError!void {
for (fences) |fence| {
try fence.wait(timeout);
if (!waitForAll) return;
}
}
// Memory functions ==================================================================================================================================
pub fn allocateMemory(interface: *Interface, allocator: std.mem.Allocator, info: *const vk.MemoryAllocateInfo) VkError!*base.DeviceMemory {
const self: *Self = @alignCast(@fieldParentPtr("interface", interface));
const device_memory = try SoftDeviceMemory.create(self, allocator, info.allocation_size, info.memory_type_index);
return &device_memory.interface;
}
pub fn freeMemory(_: *Interface, allocator: std.mem.Allocator, device_memory: *base.DeviceMemory) VkError!void {
device_memory.destroy(allocator);
}