kbz_8
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124ea12d2e
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fixing slow memory leak
Test / build_and_test (push) Successful in 28s
Build / build (push) Successful in 1m4s
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2026-05-14 00:23:46 +02:00 |
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kbz_8
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b5b05776d8
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refactoring renderer
Test / build_and_test (push) Successful in 35s
Build / build (push) Successful in 1m20s
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2026-05-13 22:05:25 +02:00 |
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kbz_8
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faae8e86e0
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implementing push constants
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2026-05-12 03:01:17 +02:00 |
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kbz_8
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e9454ddd9a
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adding bounded arena allocator to renderer
Build / build (push) Successful in 1m6s
Test / build_and_test (push) Failing after 8h9m28s
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2026-05-10 12:28:53 +02:00 |
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kbz_8
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0f5dda753e
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test
Build / build (push) Successful in 55s
Test / build_and_test (push) Failing after 3m0s
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2026-05-10 02:28:57 +02:00 |
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kbz_8
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84d85d4d39
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test
Build / build (push) Failing after 31s
Test / build_and_test (push) Failing after 53s
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2026-05-10 02:28:19 +02:00 |
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kbz_8
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d38cbfac9b
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adding face culling, better varying management and more primitive topologies
Build / build (push) Successful in 2m35s
Test / build_and_test (push) Failing after 2m38s
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2026-04-27 23:52:00 +02:00 |
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kbz_8
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02bb54b841
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adding pipeline dynamic state and vertex output interpollation
Build / build (push) Successful in 2m40s
Test / build_and_test (push) Successful in 33m34s
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2026-04-27 19:39:49 +02:00 |
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kbz_8
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f35bce907e
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first triangle rendering !
Build / build (push) Successful in 2m43s
Test / build_and_test (push) Successful in 38m15s
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2026-04-26 22:29:30 +02:00 |
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