adding proper subpass management and image resolve
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@@ -68,6 +68,7 @@ pub const MAX_IMAGE_LEVELS_3D = 12;
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pub const MAX_IMAGE_LEVELS_CUBE = 15;
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pub const MAX_IMAGE_ARRAY_LAYERS = 2048;
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pub const PHYSICAL_DEVICE_DEFAULT_NAME = "StrollSoft device";
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pub const PHYSICAL_DEVICE_FALLBACK_HEAP_SIZE = 0x10000000; // 256MB
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pub const std_options = base.std_options;
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