reworking vulkan allocator
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@@ -62,9 +62,10 @@ int main(void)
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volkLoadDevice(device);
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VkQueue queue = kvfGetDeviceQueue(device, KVF_GRAPHICS_QUEUE);
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VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
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VkFence fence = kvfCreateFence(device);
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kvfSubmitCommandBuffer(device, VK_NULL_HANDLE, KVF_GRAPHICS_QUEUE, VK_NULL_HANDLE, VK_NULL_HANDLE, fence, NULL);
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kvfSubmitCommandBuffer(device, cmd, KVF_GRAPHICS_QUEUE, VK_NULL_HANDLE, VK_NULL_HANDLE, fence, NULL);
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kvfWaitForFence(device, fence);
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kvfDestroyFence(device, fence);
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