[Flint] adding minimalist IR builder, adding pseudo instructions,
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improving edge validations
This commit is contained in:
2026-07-31 14:54:15 +02:00
parent b7629ef4d7
commit fa673251c0
11 changed files with 1109 additions and 136 deletions
+15 -12
View File
@@ -5,11 +5,13 @@ pub const device = @import("device.zig");
pub const ir = @import("ir/ir.zig");
pub const lower = @import("lower/lower.zig");
pub const Builder = ir.Builder;
pub const id = ir.id;
pub const instruction = ir.instruction;
pub const operand = ir.operand;
pub const printer = ir.printer;
pub const program = ir.program;
pub const pseudo = ir.pseudo;
pub const validator = ir.validator;
pub const Program = ir.Program;
@@ -17,7 +19,7 @@ pub const Stage = ir.Stage;
const std = @import("std");
test "Flint IR foundation" {
test "[ir] basic shader" {
// ; Flint program:
// ; .stage: vertex
// ; .generation: gen9
@@ -44,8 +46,9 @@ test "Flint IR foundation" {
var shader = Program.init(std.testing.allocator, .vertex, device_info, .simd8);
defer shader.deinit();
var builder = Builder.init(&shader);
const position = try shader.addVirtualRegister(.{
const position = try builder.addVirtualRegister(.{
.size_bytes = 32,
.alignment_bytes = 32,
.element_type = .f32,
@@ -53,7 +56,7 @@ test "Flint IR foundation" {
.class = .varying,
.name = "position",
});
const urb_payload = try shader.addVirtualRegister(.{
const urb_payload = try builder.addVirtualRegister(.{
.size_bytes = 64,
.alignment_bytes = 32,
.element_type = .u32,
@@ -62,10 +65,10 @@ test "Flint IR foundation" {
.spillable = false,
.name = "urb_payload",
});
const entry = try shader.addBlock("entry");
try shader.setEntryBlock(entry);
const entry = try builder.addBlock("entry");
try builder.setEntryBlock(entry);
_ = try shader.appendInstruction(entry, .simd8, null, .{
_ = try builder.appendInstruction(entry, .simd8, null, .{
.load_input = .{
.destination = .{
.register = .{ .virtual = position },
@@ -78,7 +81,7 @@ test "Flint IR foundation" {
},
},
});
_ = try shader.appendInstruction(entry, .simd8, null, .{
_ = try builder.appendInstruction(entry, .simd8, null, .{
.binary = .{
.opcode = .multiply,
.destination = .{
@@ -99,7 +102,7 @@ test "Flint IR foundation" {
},
},
});
_ = try shader.appendInstruction(entry, .simd8, null, .{
_ = try builder.appendInstruction(entry, .simd8, null, .{
.move = .{
.destination = .{
.register = .{ .virtual = position },
@@ -117,7 +120,7 @@ test "Flint IR foundation" {
},
},
});
_ = try shader.appendInstruction(entry, .simd8, null, .{
_ = try builder.appendInstruction(entry, .simd8, null, .{
.store_output = .{
.semantic = .{
.builtin = .{ .builtin = .position },
@@ -129,7 +132,7 @@ test "Flint IR foundation" {
},
},
});
_ = try shader.appendInstruction(entry, .simd8, null, .{
_ = try builder.appendInstruction(entry, .simd8, null, .{
.send = .{
.message = .{
.urb_write = .{
@@ -143,7 +146,7 @@ test "Flint IR foundation" {
},
},
});
try shader.setTerminator(entry, .end_thread);
try builder.setTerminator(entry, .end_thread);
shader.properties.instructions_selected = true;
try validator.validate(&shader);
@@ -165,7 +168,7 @@ test "Flint IR foundation" {
try std.testing.expect(std.mem.indexOf(u8, text, "send urb_write[offset(0), channels(xyzw), end_of_thread], payload(%urb_payload[2])") != null);
}
test "ID stability after removal" {
test "[ir] ID stability after removal" {
var store: id.Store(id.VirtualFlagId, operand.VirtualFlag) = .{};
defer store.entries.deinit(std.testing.allocator);