first triangle rendering !
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This commit is contained in:
2026-04-26 22:29:30 +02:00
parent 6c6d11f063
commit f35bce907e
7 changed files with 434 additions and 90 deletions
+154 -51
View File
@@ -1,10 +1,10 @@
const std = @import("std");
const vk = @import("vulkan");
const base = @import("base");
const zm = @import("zmath");
const zm = base.zm;
const lib = @import("../lib.zig");
const F32x4 = zm.F32x4;
pub const F32x4 = zm.F32x4;
const PipelineState = @import("Device.zig").PipelineState;
@@ -12,10 +12,14 @@ const SoftBuffer = @import("../SoftBuffer.zig");
const SoftDescriptorSet = @import("../SoftDescriptorSet.zig");
const SoftDevice = @import("../SoftDevice.zig");
const SoftFramebuffer = @import("../SoftFramebuffer.zig");
const SoftImage = @import("../SoftImage.zig");
const SoftPipeline = @import("../SoftPipeline.zig");
const SoftRenderPass = @import("../SoftRenderPass.zig");
const blitter = @import("blitter.zig");
const rasterizer = @import("rasterizer.zig");
const vertex_dispatcher = @import("vertex_dispatcher.zig");
const fragment_dispatcher = @import("fragment_dispatcher.zig");
const VkError = base.VkError;
@@ -33,6 +37,16 @@ pub const DynamicState = struct {
line_width: f32,
};
pub const Fragment = struct {
position: F32x4,
color: F32x4,
};
pub const DrawCall = struct {
vertices: []F32x4,
fragments: []Fragment,
};
device: *SoftDevice,
state: *PipelineState,
@@ -51,72 +65,161 @@ pub fn init(device: *SoftDevice, state: *PipelineState) Self {
}
pub fn draw(self: *Self, vertex_count: usize, instance_count: usize, first_vertex: usize, first_instance: usize) VkError!void {
const render_target_view: *base.ImageView = (self.framebuffer orelse return).interface.attachments[0];
const render_target: *SoftImage = @alignCast(@fieldParentPtr("interface", render_target_view.image));
const render_target_memory = if (render_target.interface.memory) |memory| memory else return VkError.InvalidDeviceMemoryDrv;
var arena: std.heap.ArenaAllocator = .init(self.device.device_allocator.allocator());
defer arena.deinit();
const allocator = arena.allocator();
var draw_call: DrawCall = .{
.vertices = allocator.alloc(F32x4, vertex_count * instance_count) catch return VkError.OutOfDeviceMemory,
.fragments = undefined,
};
self.vertexShaderStage(&draw_call, vertex_count, instance_count) catch |err| {
std.log.scoped(.@"Vertex stage").err("catched a '{s}'", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
};
self.primitiveAssemblyStage(&draw_call);
try self.rasterizationStage(allocator, &draw_call);
self.fragmentShaderStage(&draw_call) catch |err| {
std.log.scoped(.@"Fragment stage").err("catched a '{s}'", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
};
const texel_size = base.format.texelSize(render_target_view.format);
for (draw_call.fragments) |fragment| {
const texel_offset = try render_target.getTexelMemoryOffset(
.{
.x = @intFromFloat(fragment.position[0]),
.y = @intFromFloat(fragment.position[1]),
.z = @intFromFloat(fragment.position[2]),
},
.{
.aspect_mask = render_target_view.subresource_range.aspect_mask,
.mip_level = render_target_view.subresource_range.base_mip_level,
.array_layer = render_target_view.subresource_range.base_array_layer,
},
);
const map: []u8 = @as([*]u8, @ptrCast(try render_target_memory.map(render_target.interface.memory_offset + texel_offset, texel_size)))[0..texel_size];
blitter.writeFloat4(fragment.color, map, render_target_view.format);
}
_ = first_vertex;
_ = first_instance;
self.inputAssemblyStage() catch |err| {
std.log.scoped(.@"Input assembly stage").err("catched a '{s}'", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
};
self.vertexShaderStage(vertex_count, instance_count) catch |err| {
std.log.scoped(.@"Input assembly stage").err("catched a '{s}'", .{@errorName(err)});
if (@errorReturnTrace()) |trace| {
std.debug.dumpErrorReturnTrace(trace);
}
};
self.primitiveAssemblyStage();
self.fragmentShaderStage();
}
pub fn deinit(self: *Self) void {
_ = self;
}
fn inputAssemblyStage(self: *Self) !void {
const pipeline = self.state.pipeline orelse return;
for ((pipeline.stages.getPtr(.vertex) orelse return).runtimes) |*rt| {
for (pipeline.interface.mode.graphics.input_assembly.attribute_description orelse return) |attribute| {
const location_result = try rt.getResultByLocation(attribute.location, .input);
const vertex_buffer = self.state.data.graphics.vertex_buffers[attribute.binding];
const buffer = vertex_buffer.buffer;
const buffer_memory_size = base.format.texelSize(attribute.format);
const buffer_memory = if (buffer.interface.memory) |memory| memory else return VkError.InvalidDeviceMemoryDrv;
const buffer_memory_map: []u8 = @as([*]u8, @ptrCast(@alignCast(try buffer_memory.map(buffer.interface.offset + attribute.offset, buffer_memory_size))))[0..buffer_memory_size];
try rt.writeInput(buffer_memory_map, location_result);
}
}
}
fn vertexShaderStage(self: *Self, vertex_count: usize, instance_count: usize) !void {
const invocation_count = vertex_count * instance_count;
fn vertexShaderStage(self: *Self, draw_call: *DrawCall, vertex_count: usize, instance_count: usize) !void {
const pipeline = self.state.pipeline orelse return;
const batch_size = (pipeline.stages.getPtr(.vertex) orelse return).runtimes.len;
var wg: std.Io.Group = .init;
for (0..@min(batch_size, invocation_count)) |batch_id| {
const run_data: vertex_dispatcher.RunData = .{
.renderer = self,
.pipeline = pipeline,
.batch_id = batch_id,
.batch_size = batch_size,
.invocation_count = invocation_count,
};
for (0..instance_count) |instance_index| {
for (0..@min(batch_size, vertex_count)) |batch_id| {
const run_data: vertex_dispatcher.RunData = .{
.renderer = self,
.pipeline = pipeline,
.batch_id = batch_id,
.batch_size = batch_size,
.vertex_count = vertex_count,
.instance_index = instance_index,
.draw_call = draw_call,
};
wg.async(self.device.interface.io(), vertex_dispatcher.runWrapper, .{run_data});
wg.async(self.device.interface.io(), vertex_dispatcher.runWrapper, .{run_data});
}
}
wg.await(self.device.interface.io()) catch return VkError.DeviceLost;
}
fn primitiveAssemblyStage(self: *Self) void {
_ = self;
fn primitiveAssemblyStage(self: *Self, draw_call: *DrawCall) void {
const viewport = (self.state.pipeline orelse return).interface.mode.graphics.viewport_state.viewports[0];
for (draw_call.vertices) |*vertex| {
const x = vertex[0];
const y = vertex[1];
const z = vertex[2];
const w = vertex[3];
// Perspective division.
const x_ndc = x / w;
const y_ndc = y / w;
const z_ndc = z / w;
const p_x = viewport.width;
const p_y = viewport.height;
const p_z = viewport.max_depth - viewport.min_depth;
const o_x = viewport.x + viewport.width / 2.0;
const o_y = viewport.y + viewport.height / 2.0;
const o_z = viewport.min_depth;
const x_screen = ((p_x / 2.0) * x_ndc) + o_x;
const y_screen = ((p_y / 2.0) * y_ndc) + o_y;
const z_screen = (p_z * z_ndc) + o_z;
vertex.* = zm.f32x4(x_screen, y_screen, z_screen, 1.0);
}
}
fn fragmentShaderStage(self: *Self) void {
_ = self;
fn rasterizationStage(self: *Self, allocator: std.mem.Allocator, draw_call: *DrawCall) VkError!void {
var fragments: std.ArrayList(Fragment) = .empty;
const pipeline_data = (self.state.pipeline orelse return VkError.InvalidHandleDrv).interface.mode.graphics;
const topology = pipeline_data.input_assembly.topology;
switch (topology) {
.triangle_list => for (0..@divExact(draw_call.vertices.len, 3)) |triangle_index| {
const first_vertex = triangle_index * 3;
const v0 = draw_call.vertices[first_vertex + 0];
const v1 = draw_call.vertices[first_vertex + 1];
const v2 = draw_call.vertices[first_vertex + 2];
switch (pipeline_data.rasterization.polygon_mode) {
.fill => try rasterizer.drawTriangleFilled(allocator, &fragments, v0, v1, v2),
.line => {
try rasterizer.drawLineBresenham(allocator, &fragments, v0, v1);
try rasterizer.drawLineBresenham(allocator, &fragments, v1, v2);
try rasterizer.drawLineBresenham(allocator, &fragments, v2, v0);
},
.point => {},
else => base.unsupported("polygon mode {any}", .{pipeline_data.rasterization.polygon_mode}),
}
},
else => base.unsupported("primitive topology {any}", .{topology}),
}
draw_call.fragments = fragments.toOwnedSlice(allocator) catch return VkError.OutOfDeviceMemory;
}
fn fragmentShaderStage(self: *Self, draw_call: *DrawCall) !void {
const pipeline = self.state.pipeline orelse return;
const batch_size = (pipeline.stages.getPtr(.fragment) orelse return).runtimes.len;
const fragment_count = draw_call.fragments.len;
var wg: std.Io.Group = .init;
for (0..@min(batch_size, fragment_count)) |batch_id| {
const run_data: fragment_dispatcher.RunData = .{
.renderer = self,
.pipeline = pipeline,
.batch_id = batch_id,
.batch_size = batch_size,
.fragment_count = fragment_count,
.draw_call = draw_call,
};
wg.async(self.device.interface.io(), fragment_dispatcher.runWrapper, .{run_data});
}
wg.await(self.device.interface.io()) catch return VkError.DeviceLost;
}