yes
Build / build (push) Failing after 20s
Test / build_and_test (push) Failing after 18s

This commit is contained in:
2026-06-05 01:22:07 +02:00
parent decdc79ae7
commit e75b8d17d3
16 changed files with 787 additions and 239 deletions
+28 -7
View File
@@ -43,11 +43,18 @@ pub const DynamicState = struct {
viewports: ?[]const vk.Viewport,
scissor: ?[]const vk.Rect2D,
line_width: ?f32,
blend_constants: ?[4]f32,
stencil_front_compare_mask: ?u32,
stencil_back_compare_mask: ?u32,
stencil_front_write_mask: ?u32,
stencil_back_write_mask: ?u32,
stencil_front_reference: ?u32,
stencil_back_reference: ?u32,
};
pub const Vertex = struct {
position: F32x4,
outputs: [spv.SPIRV_MAX_OUTPUT_LOCATIONS]?struct {
outputs: [spv.SPIRV_MAX_OUTPUT_LOCATIONS][4]?struct {
interpolation_type: enum { smooth, flat, noperspective },
blob: []u8,
size: usize,
@@ -67,6 +74,7 @@ pub const DrawCall = struct {
render_pass: *SoftRenderPass,
framebuffer: *SoftFramebuffer,
allocator_mutex: std.Io.Mutex,
rasterizer_wait_group: std.Io.Group,
stats: struct {
@@ -86,6 +94,7 @@ pub const DrawCall = struct {
.depth_attachment = if (render_pass.interface.subpasses[renderer.subpass_index].depth_stencil_attachments) |desc| framebuffer.interface.attachments[desc.attachment] else null,
.render_pass = render_pass,
.framebuffer = framebuffer,
.allocator_mutex = .init,
.rasterizer_wait_group = .init,
.stats = .{
.polygons_drawn = 0,
@@ -93,7 +102,9 @@ pub const DrawCall = struct {
};
for (self.vertices) |*vertex| {
@memset(vertex.outputs[0..], null);
for (&vertex.outputs) |*location| {
@memset(location, null);
}
}
return self;
@@ -102,8 +113,10 @@ pub const DrawCall = struct {
fn deinit(self: *@This(), allocator: std.mem.Allocator) void {
for (self.vertices) |*vertex| {
for (0..spv.SPIRV_MAX_OUTPUT_LOCATIONS) |location| {
if (vertex.outputs[location]) |output| {
allocator.free(output.blob);
for (0..4) |component| {
if (vertex.outputs[location][component]) |output| {
allocator.free(output.blob);
}
}
}
}
@@ -130,6 +143,13 @@ pub fn init(device: *SoftDevice, state: *PipelineState) Self {
.viewports = null,
.scissor = null,
.line_width = null,
.blend_constants = null,
.stencil_front_compare_mask = null,
.stencil_back_compare_mask = null,
.stencil_front_write_mask = null,
.stencil_back_write_mask = null,
.stencil_front_reference = null,
.stencil_back_reference = null,
},
.subpass_index = 0,
};
@@ -189,9 +209,10 @@ fn drawCall(self: *Self, bounded_allocator: *BoundedAllocator, vertex_count: usi
for (vertex_shader.runtimes[0..]) |*runtime| {
ExecutionDevice.writeDescriptorSets(self.state, &runtime.rt) catch return VkError.Unknown;
}
const fragment_shader = pipeline.stages.getPtrAssertContains(.fragment);
for (fragment_shader.runtimes[0..]) |*runtime| {
ExecutionDevice.writeDescriptorSets(self.state, &runtime.rt) catch return VkError.Unknown;
if (pipeline.stages.getPtr(.fragment)) |fragment_shader| {
for (fragment_shader.runtimes[0..]) |*runtime| {
ExecutionDevice.writeDescriptorSets(self.state, &runtime.rt) catch return VkError.Unknown;
}
}
self.vertexShaderStage(allocator, &draw_call, vertex_count, instance_count, first_vertex, first_instance, indices) catch |err| {