[Soft] removing SPIR-V interpreter fallback on IR interpreter fail
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@@ -103,7 +103,7 @@ fn compileStage(allocator: std.mem.Allocator, info: *const vk.PipelineShaderStag
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.graphics => if (expected_stage == .compute) return VkError.ValidationFailed,
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}
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const shader_module = base.NonDispatchable(base.ShaderModule).fromHandleObject(info.module) catch |err| return err;
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const shader_module = try base.NonDispatchable(base.ShaderModule).fromHandleObject(info.module);
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var module = shader_module.instantiateIr(allocator, .{
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.entry_point = std.mem.span(info.p_name),
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.stage = expected_stage,
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