[Soft] removing SPIR-V interpreter fallback on IR interpreter fail
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This commit is contained in:
2026-08-09 00:06:43 +02:00
parent f40e5b742d
commit e3e5fa4b18
16 changed files with 200 additions and 182 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ fn compileStage(allocator: std.mem.Allocator, info: *const vk.PipelineShaderStag
.graphics => if (expected_stage == .compute) return VkError.ValidationFailed,
}
const shader_module = base.NonDispatchable(base.ShaderModule).fromHandleObject(info.module) catch |err| return err;
const shader_module = try base.NonDispatchable(base.ShaderModule).fromHandleObject(info.module);
var module = shader_module.instantiateIr(allocator, .{
.entry_point = std.mem.span(info.p_name),
.stage = expected_stage,