adding command pool base
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@@ -4,10 +4,13 @@ const vk = @import("vulkan");
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const Dispatchable = @import("Dispatchable.zig").Dispatchable;
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const VulkanAllocator = @import("VulkanAllocator.zig");
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const VkError = @import("error_set.zig").VkError;
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const PhysicalDevice = @import("PhysicalDevice.zig");
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const Queue = @import("Queue.zig");
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const CommandPool = @import("CommandPool.zig");
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const DeviceMemory = @import("DeviceMemory.zig");
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const Fence = @import("Fence.zig");
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const Queue = @import("Queue.zig");
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const Self = @This();
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pub const ObjectType: vk.ObjectType = .device;
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@@ -25,11 +28,13 @@ pub const VTable = struct {
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pub const DispatchTable = struct {
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allocateMemory: *const fn (*Self, std.mem.Allocator, *const vk.MemoryAllocateInfo) VkError!*DeviceMemory,
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createCommandPool: *const fn (*Self, std.mem.Allocator, *const vk.CommandPoolCreateInfo) VkError!*CommandPool,
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createFence: *const fn (*Self, std.mem.Allocator, *const vk.FenceCreateInfo) VkError!*Fence,
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destroy: *const fn (*Self, std.mem.Allocator) VkError!void,
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destroyCommandPool: *const fn (*Self, std.mem.Allocator, *CommandPool) VkError!void,
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destroyFence: *const fn (*Self, std.mem.Allocator, *Fence) VkError!void,
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freeMemory: *const fn (*Self, std.mem.Allocator, *DeviceMemory) VkError!void,
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getFenceStatus: *const fn (*Self, *Fence) VkError!void,
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destroy: *const fn (*Self, std.mem.Allocator) VkError!void,
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resetFences: *const fn (*Self, []*Fence) VkError!void,
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waitForFences: *const fn (*Self, []*Fence, bool, u64) VkError!void,
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};
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@@ -66,7 +71,7 @@ pub fn createQueues(self: *Self, allocator: std.mem.Allocator, info: *const vk.D
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}
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}
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pub fn destroy(self: *Self, allocator: std.mem.Allocator) VkError!void {
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pub inline fn destroy(self: *Self, allocator: std.mem.Allocator) VkError!void {
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var it = self.queues.iterator();
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while (it.next()) |entry| {
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const family = entry.value_ptr;
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@@ -102,6 +107,16 @@ pub inline fn waitForFences(self: *Self, fences: []*Fence, waitForAll: bool, tim
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try self.dispatch_table.waitForFences(self, fences, waitForAll, timeout);
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}
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// Command Pool functions ============================================================================================================================
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pub inline fn createCommandPool(self: *Self, allocator: std.mem.Allocator, info: *const vk.CommandPoolCreateInfo) VkError!*CommandPool {
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return self.dispatch_table.createCommandPool(self, allocator, info);
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}
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pub inline fn destroyCommandPool(self: *Self, allocator: std.mem.Allocator, pool: *CommandPool) VkError!void {
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try self.dispatch_table.destroyCommandPool(self, allocator, pool);
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}
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// Memory functions ==================================================================================================================================
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pub inline fn allocateMemory(self: *Self, allocator: std.mem.Allocator, info: *const vk.MemoryAllocateInfo) VkError!*DeviceMemory {
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